Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 13781341940222040722 41 Em0lg4 the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Jan 26, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:09:47 (1216 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1216, Time: 00:09:47 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 52% Magic: 2/6 EV: 11 Int: 20 God: Gold: 57 SH: 0 Dex: 10 Spells: 1/7 levels left rFire . . . h - +0 great sword rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -4), slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons d - a +0 short sword e - a +1 halberd f - a +0 sling g - a +0 dagger of venom h - a +0 great sword (weapon) Armour a - a +0 robe (worn) i - a +0 scale mail Potions b - a potion of magic k - a potion of might {unknown} Talismans j - the quill talisman of Yesterday {rF+ Int+6 Dex-4 SInv} (You found it on level 1 of the Dungeon) [quill talisman] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Skills: + Level 1.0 Polearms + Level 2.3 Dodging + Level 1.9 Stealth + Level 2.5 Spellcasting + Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Hailstorm Conj/Ice 12% 3d6 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The adder closely misses you. A hobgoblin comes into view. It is wielding a +0 club. You hit the adder but do no damage. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You miss the adder. You feel sick. The adder bites you but does no damage. The adder bites you. You miss the adder. You feel sick. The adder bites you. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You feel better. The adder bites you but does no damage. The kobold hits you with a +0 dagger. There is an open door here. You closely miss the adder. The adder completely misses you. The adder bites you but does no damage. The adder bites you. You barely miss the adder. The adder bites you. The adder barely misses you. You slash the adder! The adder is almost dead. The adder bites you but does no damage. The dart slug briefly extends its eye-stalks. The adder barely misses you. You closely miss the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is almost dead. You feel sick. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. x2; The adder bites you. You die... #.#.....#.#S# #....###. ##.....#..#.# #(#........ ........#..##..#####.#### #...........# #.# #...#.††#.### #.# #.####†#.# #.# #<...Kwg.# #†# ######S### #.# ##@## ###.#### ##...## #......# ##.....## #.#.###. ##.......## ##.#.# #. #.........####..#.###. +.........+..........# #.........####...##..# ##.......## ##.###..# ##..†..## #.(....# You could see an adder, a dart slug, a hobgoblin and a kobold. Vanquished Creatures An adder (D:2) 2 dart slugs 2 endoplasms (D:1) 6 jackals 2 quokkas 2 ball pythons (D:1) 5 bats A frilled lizard (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 258 | D:1 | Learned a level 2 spell: Searing Ray 442 | D:1 | Reached skill level 5 in Conjurations 713 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 827 | D:1 | Identified the quill talisman of Yesterday {rF+ Int+6 Dex-4 | SInv} 1131 | D:2 | Learned a level 3 spell: Hailstorm 1202 | D:2 | Reached skill level 1 in Polearms 1216 | D:2 | HP: 1/24 [poisoned by an adder] 1216 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring, minmay_pentomino_z2 D:2: layout_loops_corners, minmay_increasing_density Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Polearms | 1 | 1.0 Dodging | | 2.3 Stealth | | 1.9 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Halberd || 11 Great sword || 15 Cast: Magic Dart || 17 Searing Ray || 15 Use: Potion || 4 Scroll || 2 Armour: Robe || 32 Dodge: Dodged || 22