Dungeon Crawl Stone Soup version 0.34-b1-34-g064a50d1dc (webtiles) character file. Game seed: 13381358874290172258 274 Em0lg4 the Conjurer (level 6, -2/41 HPs) Began as a Barachi Conjurer on Feb 3, 2026. Was a Believer of Yredelemnul. Killed from afar by Sigmund (14 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:29:18 (3377 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 3377, Time: 00:29:18 Health: -2/41 AC: 3 Str: 8 XL: 6 Next: 24% Magic: 7/10 EV: 11 Int: 21 God: Yredelemnul [**....] Gold: 206 SH: 0 Dex: 15 Spells: 4/10 levels left rFire . . . (100%) n - +12 quarterstaff of Risk Management {vamp, Bane Dex+5} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: unable to hop, wreathed by umbra, lit torch, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%), Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (2%), Hurl Torchlight (10%) You were on level 4 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 sling e - a +0 short sword g - a +1 dagger of flaming h - a +1 war axe of flaming i - a +0 rapier l - a +0 whip of draining n - the +12 quarterstaff of Risk Management (weapon) {vamp, Bane Dex+5} (You acquired it on level 4 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Missiles c - 9 javelins f - 25 stones Armour a - a +1 robe (worn) j - a +0 scale mail k - a +0 plate armour m - a +0 buckler Scrolls i - 2 scrolls of identify t - a scroll of teleportation f - a scroll of fear w - a scroll of enchant weapon Potions B - 2 potions of berserk rage Skills: + Level 0.2 Fighting + Level 0.2 Axes + Level 0.1 Staves + Level 2.5 Dodging + Level 5.1 Stealth + Level 0.1 Shields + Level 2.8 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Sigil of Binding Hex 2% N/A 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 21% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Petrify Alch/Erth 1% N/A 80% 4 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Yredelemnul Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Something hits you! * * * LOW HITPOINT WARNING * * * You feel much better. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something! (Press . to maintain the ray.) Something hits you. The searing ray hits something. Something completely misses you. Magic courses through your body. You stop channelling your searing ray. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You feel better. Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something! (Press . to maintain the ray.) The searing ray hits something. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you! You die... Your body rises from the dead as a mindless zombie. .... #.....Z....# ....# #...#......# ..# #.<..###..####....###..# ......#...# ###.......# .......#..######.......# .................#####..# ...###...[{......##### .. ..####.Z##............ ..........#Z@.#...#.#.. ...........Z).#..#...#. ......#.#.#..##.#.....# ....#........#....._.... ...##.#.#.#).#..#.....#. ..:.........!#...#...#. ##..#.#.#.#... ... .#.. #............. ....###.....#.. You could see a friendly ribbon worm zombie (minion) and a friendly sky beast zombie (minion). Vanquished Creatures A sky beast (D:4) A bombardier beetle (D:3) 4 adders 2 ribbon worms 6 endoplasms 5 hobgoblins 4 jackals 3 quokkas (D:1) 7 ball pythons 3 bats 2 frilled lizards (D:1) 3 goblins 11 kobolds 8 rats 60 creatures vanquished. Vanquished Creatures (collateral kills) An orc priest (D:3) 2 adders 2 ribbon worms (D:4) 4 orcs A hobgoblin (D:2) A ball python (D:2) A bat (D:2) 2 endoplasms A rat (D:1) 15 creatures vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 216 | D:1 | Learned a level 2 spell: Searing Ray 397 | D:1 | Found a faded altar of an unknown god. 412 | D:1 | Prayed at the altar of an unknown god. 412 | D:1 | Became a worshipper of Yredelemnul the Fallen 412 | D:1 | Reached * piety under Yredelemnul 877 | D:2 | Reached XP level 3. HP: 21/24 MP: 6/6 987 | D:2 | Learned a level 3 spell: Sigil of Binding 1120 | D:2 | Reached skill level 5 in Conjurations 1457 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 1722 | D:2 | Reached ** piety under Yredelemnul 2130 | D:3 | Reached XP level 5. HP: 35/35 MP: 5/9 2495 | D:3 | Found Konenk's Antique Weapon Emporium. 3116 | D:4 | Identified a scroll of acquirement 3117 | D:4 | Acquired the +12 quarterstaff of Risk Management {vamp, | Bane Dex+5} 3127 | D:4 | Gained bane: Bane of Paradox [Equipping an artefact] 3337 | D:4 | Found a stormy altar of Qazlal. 3337 | D:4 | Encountered a sky beast 3355 | D:4 | Killed a sky beast 3356 | D:4 | Reached skill level 5 in Stealth 3356 | D:4 | Reached XP level 6. HP: 26/41 MP: 1/10 3377 | D:4 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, chequers_ecumenical_altar_simple_redux, minmay_tall_x D:2: layout_loops_cross, serial_bayou_pond_c D:3: layout_basic, serial_shops, shop, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, kennysheep_donut D:4: nicolae_cairo_tiling_large, layout_layer_cave, nicolae_qazlal_beasts_of_the_sky, serial_glass, glass_columns_a, glass_columns_b, serial_shops, kennysheep_little_box, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 5 | 5.1 Conjurations | 5 | 5.2 Fighting | | 0.2 Axes | | 0.2 Staves | | 0.1 Dodging | | 2.5 Shields | | 0.1 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | 9 || 25 Melee: Unarmed | 8 | || 8 Dagger | 7 | || 7 War axe | 1 | 7 || 8 Quarterstaff | | 2 || 2 Cast: Magic Dart | 13 | || 13 Searing Ray | 20 | 27 || 47 Invoke: Light the Black T | 2 | 2 || 4 Recall Undead Har | 1 | || 1 Hurl Torchlight | | 1 || 1 Ability: Hop | 1 | 1 || 2 Drink: Haste | 1 | || 1 Curing | | 3 || 3 Heal wounds | | 2 || 2 Magic | | 1 || 1 Read: Identify | 5 | 2 || 7 Enchant weapon | 1 | || 1 Brand weapon | 1 | || 1 Enchant armour | 1 | || 1 Immolation | | 1 || 1 Acquirement | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 11 | 25 || 36 Dodge: Dodged | 14 | 8 || 22 Block: Buckler | | 2 || 2