Dungeon Crawl Stone Soup version 0.34-b1-34-g064a50d1dc (webtiles) character file. Game seed: 7200290297406318543 49 Em0lg4 the Conjurer (level 3, -3/24 HPs) Began as a Barachi Conjurer on Feb 3, 2026. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:07:05 (1029 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1029, Time: 00:07:06 Health: -3/24 AC: 3 Str: 8 XL: 3 Next: 75% Magic: 0/6 EV: 11 Int: 20 God: Gold: 141 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) d - +0 falchion rCold + . . (50%) (no offhand) rNeg . . . (100%) f - +1 robe {Will+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons c - a +0 spear d - a +0 falchion (weapon) Armour a - a +0 robe e - a +0 ring mail f - a +1 robe of willpower (worn) Jewellery b - a ring of protection from cold (worn) Baubles g - 2 flux baubles Skills: + Level 0.1 Long Blades + Level 2.5 Dodging + Level 2.9 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Battlesphe Conj/Frge 12% 2d8 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Anguish Hex/Necr 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund shouts! The searing ray misses Sigmund. Magic courses through your body. You stop channelling your searing ray. Sigmund closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a +0 dagger (75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray misses Sigmund. Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a +0 dagger (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target You stop channelling your searing ray. Boing! Sigmund says, "Now you see me, now you don't..." Sigmund gestures at you while chanting. The magic dart hits you! You die... Sigmund begins carving another notch in his scythe. ##.. ...#... #.# # ... #.....# #.# # #... #.###'## ####.#### #...### #.##...## #........ #.....# #.#.....## #.##.###. #.#.#.# #........## ##.##.###. .##.....###.........####...#..##. ...!.......†........'†).......... ........@.......@...####......... #####.#.####..)....## ##........ ...:.# ##.....## ###.#.##. #.##.### ##...## ######. # #. ##+## #. # #. #. #. You could see Sigmund. Vanquished Creatures Jessica (D:2) A ribbon worm (D:2) 2 endoplasms 5 hobgoblins A quokka (D:2) 3 ball pythons A bat (D:2) 2 frilled lizards 2 goblins (D:2) 2 kobolds (D:2) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 359 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 362 | D:1 | Learned a level 2 spell: Searing Ray 944 | D:2 | Encountered Jessica 952 | D:2 | Killed Jessica 953 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1016 | D:2 | Encountered Sigmund 1029 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms D:2: layout_loops_corners, nicolae_nh_oracle_at_delphi, lightli_corner_chamber, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.9 Long Blades | | 0.1 Dodging | | 2.5 Spellcasting | | 2.3 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 10 Falchion || 10 Cast: Magic Dart || 13 Searing Ray || 17 Ability: Hop || 3 Drink: Curing || 1 Invisibility || 1 Might || 1 Magic || 1 Armour: Robe || 13 Dodge: Dodged || 12