Dungeon Crawl Stone Soup version 0.34-b1-34-g064a50d1dc (webtiles) character file. Game seed: 15031011037239541239 37 Em0lg4 the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Feb 3, 2026. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:22 (1231 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1231, Time: 00:07:22 Health: -1/24 AC: 4 Str: 8 XL: 3 Next: 39% Magic: 1/5 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 10 Spells: 4/6 levels left rFire . . . (100%) b - +0 whip rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS, cold resistance 1, low MP 1 a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) c - a +1 helmet (worn) Talismans d - a medusa talisman Scrolls r - 2 scrolls of revelation Potions g - a potion of magic Baubles g - 2 flux baubles Skills: + Level 0.1 Fighting + Level 0.1 Maces & Flails + Level 2.2 Dodging + Level 2.7 Stealth + Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 84% 1d7 1% 1 Slow Hex 8% N/A 16% 1 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. You are cold resistant. (rC+) Your magical capacity is low. (-10% MP) Message History You see here a scroll of revelation. r - 2 scrolls of revelation (gained 1) Sigmund screams, "Don't try to resist!" Hop to where? Press: ? - help, Dir - move target Boing! Sigmund casts a spell at you. The magic dart hits you. Sigmund says, "Your kind have come here before. I understand now why. You desire death..." Sigmund's eyes start glowing with a red light. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. You bump into the rock wall. You stop channelling your searing ray. Something barely misses you. Something hits you. You bump into the rock wall. You bump into the rock wall. Something hits you! You closely miss something. Something hits you! * * * LOW HITPOINT WARNING * * * You barely miss something. You feel less confused. You hit something. Something hits you. You die... #.# #............# #.# #########'##.# #.# #.##.# #.# ##.#.# #.### #.#.# #...# #.#.# ..#<# #.# #.#.# #.#.# #.# #.#{# #.#.# #.# #.#@# #.#.# #.# #.#.# ..#.###.######.#.# .................####### #.#.###.######.......... #.#.# #.######.######### #.#.###........# ........######## #.####### There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals An orc (D:2) 8 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 82 | D:1 | Learned a level 2 spell: Searing Ray 616 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 874 | D:1 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 874 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1207 | D:2 | Encountered Sigmund 1231 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door, minmay_box_of_dots, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.7 Fighting | | 0.1 Maces & Flails | | 0.1 Dodging | | 2.2 Unarmed Combat | | 0.2 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 46 Melee: Whip || 42 Unarmed || 4 Cast: Magic Dart || 8 Searing Ray || 20 Ability: Hop || 2 Drink: Mutation || 1 Read: Amnesia || 1 Identify || 1 Teleportation || 1 Stab: Distracted || 1 Armour: Robe || 36 Dodge: Dodged || 29