Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 12158450625109578581 12 Em0lg4 the Conjurer (level 2, -1/19 HPs) Began as a Barachi Conjurer on Feb 10, 2026. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:47 (352 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 352, Time: 00:02:48 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 0/5 EV: 11 Int: 18 God: Gold: 9 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) Scrolls c - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The endoplasm hits you. The jackal closely misses you. You barely miss the endoplasm. The endoplasm is moderately wounded. The jackal completely misses you. The rat misses you. The endoplasm freezes you. You are frozen. Hop to where? Press: ? - help, Dir - move target Boing! You hit the jackal but do no damage. The jackal bites you. x2 You completely miss the jackal. The jackal bites you. You hit the rat. You kill the rat! The jackal barely misses you. You barely miss the endoplasm. The endoplasm is moderately wounded. The jackal bites you. The jackal closely misses you. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The jackal bites you but does no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The jackal closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) The jackal misses you. The endoplasm hits you. You die... # ######### #.. .. ##...#...## ###.. #..# ##.........## #.... .... #...........# #.... #..#####...........# ##.... #.###....##...........# #..... #.......).#..........## ##..... .....##.#.....†.....## #...... rJ ##.......h@....# ####...... .....##....J.....# #......... ...##.......#.....###......... .. #.##............)).#...### #. #....####.#.÷.###.....# .. #.##.###....#.###.....# .###.#.......###.........# ##.##................÷.....# #.......####.#.............# You could see an endoplasm and a jackal. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 141 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 144 | D:1 | Learned a level 2 spell: Searing Ray 352 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms, hellmonk_ecumenical_altar_crossroads Action || total ---------------------------++------- Attack: Normal || 17 Melee: Unarmed || 5 Dagger || 12 Cast: Magic Dart || 11 Searing Ray || 4 Ability: Hop || 1 Armour: Robe || 19 Dodge: Dodged || 18