Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 1652501865876718915 147 Em0lg4 the Conjurer (level 5, -7/35 HPs) Began as a Barachi Conjurer on Feb 10, 2026. Mangled by Edmund ... wielding a +0 dire flail of protection (8 damage) ... on level 4 of the Dungeon. The game lasted 00:10:19 (3222 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 3222, Time: 00:10:19 Health: -7/35 AC: 2 Str: 8 XL: 5 Next: 29% Magic: 1/9 EV: 11 Int: 20 God: Gold: 87 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . (100%) d - +0 falchion rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ f - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +0 falchion (weapon) Missiles c - 3 boomerangs e - 3 datura-tipped darts (quivered) g - a throwing net Armour a - a +0 robe (worn) Jewellery f - a ring of willpower (worn) Wands c - a wand of roots (8) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fear {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} j - a scroll of blinking {unknown} Potions b - 3 potions of brilliance e - a potion of enlightenment f - a potion of mutation {unknown} w - a potion of heal wounds l - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 2.3 Dodging + Level 3.9 Stealth + Level 0.2 Unarmed Combat + Level 2.8 Spellcasting + Level 5.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Call Canine Familiar Summ 2% N/A 41% 3 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 82% 4 Dispel Undead Necr 2% 3d7 82% 4 Martyr's Knell Necr/Summ 2% N/A 82% 4 Passage of Golubria Tloc 2% N/A 82% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Hepliaklqana Kikubaaqudgha Okawaru Zin Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Edmund is lightly wounded. (Press . to maintain the ray.) Edmund asks, "Have you met my wondrous brother?" Edmund closely misses you. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. Edmund hits you with a +0 dire flail of protection! The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +0 dire flail of protection! Without enough magic to sustain it, your Searing Ray dissipates. Edmund completely misses you. You completely miss Edmund. Edmund is moderately wounded. Edmund misses you. You hit Edmund. Edmund is moderately wounded. Edmund says, "I might not be good at magic, but I can still kill you!" Edmund completely misses you. You hit Edmund. Edmund is moderately wounded. Edmund misses you. You closely miss Edmund. Edmund is moderately wounded. Edmund hits you but does no damage. Edmund hits you with a +0 dire flail of protection. You hit Edmund but do no damage. Edmund is moderately wounded. Edmund hits you with a +0 dire flail of protection. * * * LOW HITPOINT WARNING * * * You hit Edmund. Edmund is heavily wounded. Edmund hits you with a +0 dire flail of protection! * * * LOW HITPOINT WARNING * * * You closely miss Edmund. Edmund is heavily wounded. You are ready to hop once more. Edmund hits you with a +0 dire flail of protection! You die... Edmund whines, "They better pay attention to me now!" #.# #.## #..# ##.# #.# #.# #.# #.#####$##.# #...@@....# #.#####.#### #.# #.# ..# ### You could see Edmund. Vanquished Creatures A scorpion (D:4) 4 adders (D:2) 2 dart slugs 3 ribbon worms 2 orcs 3 endoplasms 7 hobgoblins 4 jackals (D:3) 2 quokkas 6 ball pythons 5 bats 2 frilled lizards (D:1) 3 goblins A kobold (D:1) 2 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 164 | D:1 | Learned a level 2 spell: Searing Ray 1185 | D:2 | Reached skill level 5 in Conjurations 1252 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1598 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/7 1605 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1964 | D:3 | Found an iron altar of Okawaru. 1964 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1965 | D:3 | Found a glowing silver altar of Zin. 1984 | D:3 | Found a hazy altar of Hepliaklqana. 1995 | D:3 | Found a broken altar of Ashenzari. 2982 | D:3 | Found a transporter. 3115 | D:4 | Reached XP level 5. HP: 28/35 MP: 4/9 3206 | D:4 | Encountered Edmund 3221 | D:4 | HP: 1/35 [Edmund/+0 dire flail of protection (7)] 3222 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring D:2: layout_basic D:3: layout_loops_corners, nicolae_overflow_prove_your_dedication, nicolae_overflow_quartered_altars, minmay_pentomino_pile D:4: layout_loops_ring, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.9 Conjurations | 5 | 5.3 Fighting | | 0.3 Dodging | | 2.3 Unarmed Combat | | 0.2 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | 17 || 30 Melee: Unarmed | 9 | || 9 Short sword | 4 | 4 || 8 Falchion | | 13 || 13 Cast: Magic Dart | 14 | || 14 Searing Ray | 15 | 19 || 34 Ability: Hop | | 2 || 2 Drink: Heal wounds | | 1 || 1 Magic | | 1 || 1 Read: Identify | 2 | || 2 Armour: Robe | 5 | 19 || 24 Dodge: Dodged | 8 | 9 || 17