Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2953979900156804886 24 Em0lg4 the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Feb 16, 2026. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:00 (959 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 959, Time: 00:04:01 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 1/6 EV: 11 Int: 20 God: Gold: 51 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) b - +0 club rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of the acrobat Stlth ++ c - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) d - an amulet of the acrobat (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of attraction {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Armour + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Stone Arrow Conj/Erth 22% 3d8 17% 3 Passwall Erth 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Anguish Hex/Necr 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You disentangle yourself. You are too injured to fight recklessly! You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm barely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You barely miss the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. You die... ########## #........## #.#.#.#...# #.......#.# #.#.#.#...#### .............##### #.#.#†#........w.# ........†....###@# ##.###.......# #.## .....#.#..##.###..### ####w#.#..##.# ...... #.#.#..##.# #..#.# #.#.#.###.# #.)#.# #w#.#.###.###..#.# #.#.#............# #.#.#####.###.##.# You could see a ribbon worm (catching breath). Vanquished Creatures A ribbon worm (D:2) A dart slug (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats 2 frilled lizards (D:1) 6 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 115 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 118 | D:1 | Learned a level 2 spell: Searing Ray 950 | D:2 | Reached XP level 3. HP: 3/24 MP: 0/6 959 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_peninsula, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_a, due_unseen_surprise Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Fighting | | 0.1 Armour | | 0.1 Dodging | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 31 Melee: Unarmed || 15 Club || 16 Cast: Magic Dart || 9 Searing Ray || 14 Ability: Hop || 1 Armour: Robe || 21 Dodge: Dodged || 21