Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14958287738490403290 39 Em0lg4 the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Feb 18, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (1113 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1113, Time: 00:03:14 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 47% Magic: 1/6 EV: 11 Int: 20 God: Gold: 75 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) d - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 mace (weapon) Missiles c - 6 javelins (quivered) Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic b - a potion of brilliance h - a potion of haste e - a potion of enlightenment l - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.0 Stealth - Level 2.3 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 16% 1 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The adder bites you. The adder barely misses you. You hit the adder. You kill the adder! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 HP restored. You encounter 2 gnolls. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll shouts! You hear a loud squeak. You hear a shout! You encounter a rat. The searing ray hits the gnoll. You kill the gnoll! You encounter a gnoll. It is wielding a +0 club. You encounter a gnoll. It is wielding a +0 spear. The searing ray hits the rat. You kill the rat! You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll barely misses you. You barely miss the gnoll. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #.. #.#.# #.. ..... #.. #.#.### #.. #.#...# #.. #.#.#.# #..######.#.#.# #...........#.# #.........#.# #@#####..##.## #j# #......# jj# #..##### ...# ##.# #.... #.# #.#.. #.# ..#.# #.# ...... #.# ###########.# You could see 3 gnolls. Vanquished Creatures An adder (D:2) A gnoll (D:2) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) 4 kobolds (D:1) 7 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 171 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 174 | D:1 | Learned a level 2 spell: Searing Ray 1050 | D:2 | Reached skill level 5 in Conjurations 1050 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/6 1113 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.4 Dodging | | 2.4 Spellcasting | | 2.3 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 7 Mace || 5 Throw: Javelin || 2 Cast: Magic Dart || 32 Searing Ray || 4 Drink: Enlightenment || 1 Read: Identify || 2 Armour: Robe || 7 Dodge: Dodged || 10