Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1986847694466222157 19 Em0lg4 the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Feb 19, 2026. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:23 (831 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 831, Time: 00:02:23 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 75% Magic: 1/5 EV: 11 Int: 18 God: Gold: 72 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of lignification {unknown} j - a potion of mutation {unknown} c - a potion of curing l - a potion of moonshine {unknown} Skills: + Level 2.5 Dodging + Level 2.2 Stealth + Level 2.5 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% 2d2 26% 2 Tukima's Dance Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You are frozen. The adder bites you. You closely miss the adder. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm completely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You die... ##...## ##.....## #..)....# #.......# #.......# ########## ##.....### #......... ##...÷...## #......... #.........### #......... #.......#@JS# #......... #....†..###.#####......... ##..>..## #..>..###.###### ##...## #####.#...# # ###.# #.#.### # #.# #...# ### #.# ##..# #.. ##.# #####..######.# #..# ####.............. You could see an adder and an endoplasm. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A quokka (D:2) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 219 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms D:2: layout_loops_cross Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.5 Spellcasting | | 2.5 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 3 Dagger || 12 Cast: Magic Dart || 33 Searing Ray || 3 Ability: Hop || 1 Drink: Curing || 1 Armour: Robe || 10 Dodge: Dodged || 15