Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8298358707599873511 80 Em0lg4 the Conjurer (level 4, -5/30 HPs) Began as a Barachi Conjurer on Mar 3, 2026. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:39 (2595 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 2595, Time: 00:05:40 Health: -5/30 AC: 3 Str: 8 XL: 4 Next: 39% Magic: 0/7 EV: 11 Int: 20 God: Gold: 173 SH: 0 Dex: 17 Spells: 4/7 levels left rFire + . . (50%) b - +0 spear rCold + . . (50%) e - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) f - +0 cloak rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.25/turn d - +6 ring of dexterity MPRegen 0.10/turn %: no passive effects @: resistant, unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 173 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) e - an orb of pyromania (worn) f - a +0 cloak (worn) Jewellery c - a ring of resist corrosion (worn) d - a +6 ring of dexterity (worn) g - a ring of wizardry Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of identify {unknown} Potions g - 3 potions of magic d - a potion of moonshine {unknown} f - a potion of curing {unknown} i - a potion of invisibility r - a potion of resistance l - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Grave Claw Necr 4% 2d7 24% 2 Lesser Beckoning Tloc 4% N/A 24% 2 Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Inner Flame Hex/Fire 3% N/A 43% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Teleport Other Tloc 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Qazlal Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target You stop channelling your searing ray. Boing! It was a potion of resistance. You feel protected. k -> r - a potion of resistance Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You are too injured to fight recklessly! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! You die... ....##.##### # ######.# #.#### #....## ####..### ##)..## ####..################### #......j................. #.######@...#.##.##...### #.# ##.....##.##...# #.# #..>.....##...# #.# ##...###..##...# #.# #.........###### #.# #.#####รท..# #.# #.....#...# #.# #####.#...# #.#########..#<..# You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) 2 adders (D:2) An ufetubus (D:3) A ribbon worm (D:3) 6 endoplasms 4 hobgoblins 3 orcs (D:3) A quokka (D:3) 4 ball pythons 2 bats 2 frilled lizards 3 goblins 3 kobolds 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 562 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 629 | D:1 | Learned a level 2 spell: Searing Ray 866 | D:2 | Reached skill level 5 in Conjurations 999 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 2121 | D:3 | Found a stormy altar of Qazlal. 2121 | D:3 | Found a hazy altar of Hepliaklqana. 2279 | D:3 | Reached skill level 6 in Conjurations 2279 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/7 2586 | D:3 | HP: 1/30 [gnoll/+0 whip (5)] 2591 | D:3 | HP: 1/30 [gnoll/+0 whip (1)] 2595 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, chequers_avenue D:2: minmay_wonky_spiral, layout_loops_ring D:3: minmay_recursive_quarters, layout_basic, nicolae_overflow_two_pavilions Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 32 || 36 Melee: Spear | 4 | 32 || 36 Cast: Magic Dart | 58 | 4 || 62 Searing Ray | 1 | 6 || 7 Ability: Hop | | 2 || 2 Drink: Invisibility | | 1 || 1 Resistance | | 1 || 1 Armour: Robe | 4 | 18 || 22 Dodge: Dodged | 2 | 20 || 22