Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 9169241246411618292 56 Em0lg4 the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Mar 14, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:18 (1930 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1930, Time: 00:03:19 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 97% Magic: 0/6 EV: 11 Int: 20 God: Gold: 79 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) b - +0 battleaxe rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - scarf {Harm} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: harm (+30% outgoing, +20% incoming) @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons b - a +0 battleaxe (weapon) e - a +0 mace of protection Missiles c - 5 atropa-tipped darts f - 4 boomerangs g - 6 poisoned darts Armour a - a +0 robe (worn) d - a scarf of harm (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} h - a scroll of fog {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of attraction {unknown} j - 2 potions of curing {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 28% 3d8 14% 3 Apportation Tloc 4% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Call Imp Summ 4% N/A 24% 2 Call Canine Familiar Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Eringya's Surprising Cr Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. x2 The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 6! The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll barely misses you. Hop to where? Press: ? - help, Dir - move target Boing! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... ###.>.##...## #.####### #...#....#..# #.#...##....# #.# #.##.####.#.# #.# #.##.# #.#.# #.# #.##.####.#.######.# #.##...##........... #.##....÷...######)##.# #.##....#@#.# #)##.# #.#...##.j#.# #.##.# #..###.##.#)######.##.# #..# #.##...##....!##.# ##.###>##......######.#### ##.÷.##.#####............ ##....## #.####...#### #.#.## #.##......... #.#.# #....#...#### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 ribbon worms (D:2) 5 endoplasms 4 hobgoblins 2 jackals (D:1) 3 ball pythons (D:2) 8 bats A frilled lizard (D:2) 8 goblins A kobold (D:2) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 363 | D:1 | Found a faded altar of an unknown god. 370 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 373 | D:1 | Learned a level 2 spell: Searing Ray 836 | D:1 | Reached skill level 5 in Conjurations 1381 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1919 | D:2 | Reached skill level 6 in Conjurations 1930 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_corners, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_loops_ring, minmay_tall_x Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Battleaxe || 2 Cast: Magic Dart || 54 Searing Ray || 3 Ability: Hop || 1 Armour: Robe || 8 Dodge: Dodged || 5