Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 7753181391508641158 37 Em0lg4 the Conjurer (level 3, -2/24 HPs) Began as a Barachi Conjurer on Mar 17, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:12 (1333 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1333, Time: 00:02:12 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 41% Magic: 0/6 EV: 11 Int: 20 God: Gold: 91 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) d - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -16), slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 dagger d - a +0 flail (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of silence {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You miss the adder. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. You feel sick. The adder closely misses you. The adder barely misses you. You miss the adder. You feel sick. The adder misses you. The adder bites you. You are more poisoned. The adder poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) You feel sick. The adder barely misses you. You closely miss the adder. The adder is almost dead. You stop channelling your searing ray. You feel sick. The adder barely misses you. You encounter a frilled lizard. The hobgoblin misses you. The adder bites you. You are lethally poisoned! The adder poisons you! The hobgoblin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The hobgoblin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is almost dead. You die... #............#.....# #..#...#.......#.#.# #..##.##.#...#.....# #........##.##.#.#.# #.###.##...........### #.....#######.##.#...> ######.## .###.##### #....###.l###...... #†@................ #.S####.#.########. #..g# .. # #.##† .# #. . # #. ⌠. ##. # .. ...) #!? #.### ## # # You could see an adder, a hobgoblin and a frilled lizard (wandering). Vanquished Creatures A dart slug (D:1) 3 hobgoblins 4 quokkas 4 ball pythons 8 bats 6 endoplasms 2 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds 6 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 226 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 229 | D:1 | Learned a level 2 spell: Searing Ray 268 | D:1 | Reached skill level 5 in Conjurations 814 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1332 | D:2 | HP: 1/24 [hobgoblin/+0 spear (1)] 1333 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minivault_25, minmay_indecisive_spiral D:2: layout_loops_ring, hangedman_decor_clover_reticule, minmay_hexomino_c4 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Unarmed || 5 Club || 10 Flail || 9 Cast: Magic Dart || 61 Searing Ray || 1 Armour: Robe || 15 Dodge: Dodged || 21