Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 567301429425205655 21 Em0lg4 the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Mar 18, 2026. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (721 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 721, Time: 00:01:16 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 0/5 EV: 11 Int: 18 God: Gold: 42 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) b - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 rapier (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of noise {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of haste {unknown} j - 2 potions of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Apportation Tloc 2% N/A 19% 1 Poisonous Vapours Alch/Air 4% 1d1 19% 1 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The quokka barely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. Hop to where? Press: ? - help, Dir - move target Boing! You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. Found 8 gold pieces. The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. x2 Unknown command. The goblin attacks as it pursues you! The goblin hits you with a +0 club. You miss the goblin. The goblin misses you. The endoplasm leaves your sight. You barely miss the goblin. The goblin hits you but does no damage. You encounter a kobold. It is wielding a +0 whip. The goblin hits you with a +0 club. You barely miss the goblin. The goblin hits you with a +0 club. You barely miss the goblin. The goblin hits you with a +0 club. You miss the goblin. The goblin hits you with a +0 club. You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (63% to hit) You focus your ray upon the frilled lizard. The searing ray hits the goblin. You kill the goblin! The searing ray misses the quokka. The searing ray hits the ball python! You kill the ball python! The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You miss the quokka. The quokka is severely wounded. You stop channelling your searing ray. The quokka bites you. You die... #.##...# .# ....#. #.#....# ##+##...# ##.#....# ##...##..# #####+#......## ##.....##.. .............# #.......#.. .........[...# +...<...+.. .......#'#..J# # #.......#.. .......#.#..K###.#..##.....##.. .....K......gr@...#. ##...##..# ..........######..#...##'##...# #####.###.l.......$#.........#. #. .....)......##.....##.. # ...............#####.... ......................... ...!)......###.####.###### #....l###+### #. # #...... # You could see a quokka, a hobgoblin and a kobold. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 6 goblins (D:1) 2 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/5 233 | D:1 | Learned a level 2 spell: Searing Ray 346 | D:1 | Reached skill level 5 in Conjurations 721 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, shapermc_ecumenical_altar_notcrosses, hangedman_decor_slide_cut, minmay_surrounded Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Rapier || 19 Cast: Magic Dart || 36 Searing Ray || 1 Ability: Hop || 1 Armour: Robe || 15 Dodge: Dodged || 12