Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 1565934977842866576 38 Em0lg4 the Conjurer (level 3, -4/24 HPs) Began as a Barachi Conjurer on Mar 18, 2026. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1039 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1039, Time: 00:02:06 Health: -4/24 AC: 2 Str: 8 XL: 3 Next: 43% Magic: 1/6 EV: 11 Int: 20 God: Gold: 73 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) f - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%), Evoke Invisibility (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons f - a +0 mace (weapon) Missiles c - 2 throwing nets Armour a - a +0 robe (worn) e - a scarf of invisibility (worn) Jewellery d - a ring of willpower (worn) Talismans b - the inkwell talisman of Resourcefulness {Str+4 Int+3} (You found it on level 1 of the Dungeon) [inkwell talisman] Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Scrolls c - a scroll of blinking {unknown} e - a scroll of amnesia {unknown} h - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! You encounter an orc wizard. It is wielding a +0 dagger. You encounter a gnoll. It is wielding a +0 whip. The gnoll shouts! You encounter a gnoll. It is wielding a +0 flail. The gnoll shouts! You hit the gnoll. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 flail. The gnoll hits you with a +0 whip. x2 You closely miss the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll misses you. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll shouts! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) You hit the gnoll. The gnoll is severely wounded. You stop channelling your searing ray. The gnoll hits you with a +0 flail! You die... ..# #.# .... #.# .... ## #.# .... .. ... #... o. #.# #..# #. #j#############..# #. #j##.........##... #. #@##.#######.##... #. #.##.# #...... #...###)#####.##.# ####... .......)......##.# ####... .................# #.....# ........########## #.###.. ........ # ### ##.###.# # #. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 2 orcs (D:2) 4 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 2 kobolds A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 272 | D:1 | Learned a level 2 spell: Searing Ray 373 | D:1 | Identified the inkwell talisman of Resourcefulness {Str+4 | Int+3} 377 | D:1 | Reached skill level 5 in Conjurations 937 | D:2 | Found a faded altar of an unknown god. 942 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1039 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux, lemuel_flame_loot_1 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 4 Mace || 12 Cast: Magic Dart || 52 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 10