Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 3831640567063582198 14 Em0lg4 the Conjurer (level 2, -1/19 HPs) Began as a Barachi Conjurer on Mar 18, 2026. Slain by a hobgoblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (881 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 881, Time: 00:02:26 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 45% Magic: 0/5 EV: 1 Int: 18 God: Gold: 34 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} e - a scroll of vulnerability {unknown} Potions g - a potion of magic f - 2 potions of mutation {unknown} j - 2 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 10% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You see here a bat skeleton. There is a stone staircase leading down here. Done exploring. You climb downwards. You encounter an adder. The ball python closely misses you. The hobgoblin hits you. There is a stone staircase leading up here. The ball python bites you but does no damage. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. The hobgoblin hits you. The ball python bites you. The ball python constricts you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The hobgoblin barely misses you. The ball python bites you. The ball python constricts you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. The searing ray hits the adder! You kill the adder! The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ########## # ##......... #. .......## #..#S......# #...@# #.#g†# #..# .... ....# .....# ##..... ....## #.#.< You could see a hobgoblin and a ball python. Vanquished Creatures An adder (D:2) A ribbon worm (D:1) 2 endoplasms (D:1) 4 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 275 | D:1 | Found Zegudwue's Distillery. 277 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 280 | D:1 | Learned a level 2 spell: Searing Ray 551 | D:1 | Reached skill level 5 in Conjurations 881 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, serial_shops, nicolae_shop_tiny_waterfront, serial_bayou_lake_a D:2: layout_loops_ring, chequers_ecumenical_altar_lobes Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Short sword || 1 Unarmed || 1 Cast: Magic Dart || 23 Searing Ray || 4 Ability: Hop || 1 Armour: Robe || 17 Dodge: Dodged || 3