Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 42229583361202844 92 Em0lg4 the Conjurer (level 4, -2/30 HPs) Began as a Barachi Conjurer on Mar 18, 2026. Slain by a gnoll ... wielding a +1 halberd of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (2126 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 2126, Time: 00:03:12 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 60% Magic: 2/7 EV: 11 Int: 20 God: Gold: 190 SH: 0 Dex: 11 Spells: 0/7 levels left rFire + . . (50%) f - +1 flail (concuss) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of wizardry HPRegen 0.25/turn d - ring of protection from fire MPRegen 0.10/turn %: wizardry (x1) @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons c - a +1 short sword f - a +1 flail of concussion (weapon) Missiles b - 3 curare-tipped darts Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire (worn) e - a ring of wizardry (worn) Scrolls w - 2 scrolls of enchant weapon e - a scroll of summoning {unknown} c - a scroll of fog {unknown} h - a scroll of poison {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} j - 2 potions of cancellation {unknown} k - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.4 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The gnoll is moderately wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You thump the gnoll! The gnoll is knocked back by concussive force. The gnoll is almost dead. The gnoll completely misses you. You hit the gnoll. The gnoll is knocked back by concussive force. You kill the gnoll! There is a stone staircase leading down here. HP restored. Done exploring. You climb downwards. The gnoll hits you from afar with a +1 halberd of protection! Ouch! That really hurt! There is a stone staircase leading up, spattered with blood here. Hop to where? Press: ? - help, Dir - move target Boing! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 halberd of protection (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The searing ray misses the gnoll. The gnoll hits you from afar with a +1 halberd of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +1 halberd of protection! You die... ###.......#############.#######.# .#.....#### #.# ...###.################.## ...###...................##.# ....##.#....................# .........##########.[##..#### )....##############..##..# ........>.........j..##..## ..##.####..#####@.........####### .###.# #..# #.##.###.......... .###.# #..# #......#.#)####### ...#.# #..# #..#.#[#.#.# ##.#.####..# #..#.#.#.#.####### #.#....#.## #..#.#.#.#.#....). #.#....#.# #......#.#.#.##### #.##...#.######............# #.##...........###.######### You could see a gnoll. Vanquished Creatures Terence (D:2) 3 gnolls 2 dart slugs (D:2) 6 endoplasms 3 hobgoblins 2 quokkas 3 ball pythons 5 bats 2 frilled lizards (D:1) 4 goblins 5 kobolds 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 189 | D:1 | Learned a level 2 spell: Searing Ray 446 | D:1 | Reached skill level 5 in Conjurations 1254 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1535 | D:2 | Encountered Terence 1545 | D:2 | Killed Terence 1551 | D:2 | Reached skill level 6 in Conjurations 1740 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 1745 | D:2 | Learned a level 4 spell: Fulminant Prism 2126 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, kennysheep_small_spiral D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.4 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 6 || 15 Melee: Short sword | 9 | || 9 Flail | | 6 || 6 Cast: Magic Dart | 54 | 14 || 68 Searing Ray | 1 | 2 || 3 Ability: Hop | | 1 || 1 Read: Enchant weapon | 1 | || 1 Armour: Robe | 7 | 7 || 14 Dodge: Dodged | 8 | 12 || 20