Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 9956937217777055917 43 Em0lg4 the Conjurer (level 3, -4/24 HPs) Began as a Barachi Conjurer on Mar 18, 2026. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:49 (1868 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1868, Time: 00:03:49 Health: -4/24 AC: 6 Str: 8 XL: 3 Next: 58% Magic: 1/6 EV: 16 Int: 20 God: Gold: 75 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) c - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +5 ring of evasion HPRegen 0.24/turn e - +4 ring of protection MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 flail (weapon) Armour a - a +0 robe (worn) d - a +0 hat (worn) Jewellery b - a +5 ring of evasion (worn) e - a +4 ring of protection (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of fear {unknown} k - a scroll of vulnerability {unknown} Potions g - 2 potions of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 13% 3d6 14% 3 Freeze Ice 8% 1d3 16% 1 Call Canine Familiar Summ 2% N/A 43% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Shops: D:2 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You feel magically purged. You feel yourself slow down. You feel less confused. Your resistance to elements expires. Sigmund misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) You stop channelling your searing ray. Sigmund misses you. You barely miss Sigmund. Sigmund is heavily wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You closely miss something. Something closely misses you. You miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You barely miss something. Something hits you but does no damage. You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... #.#..#...## ####.### ## #......'## #.# # ##..###.# #.# # #.####.# #.# # #...##.## ######.# # ###.....## #...$..# # #####.....# #.# # ###........## #{# # ..........## #@# # .##..##...######.# # .##..............# ..........######## #########.# ..# #.# #.# #.# #.# #.# #†#######.## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 ribbon worms 4 endoplasms A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:2) 5 bats 2 goblins 3 kobolds (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 277 | D:1 | Learned a level 2 spell: Searing Ray 456 | D:1 | Reached skill level 5 in Conjurations 911 | D:2 | Found a burning altar of Makhleb. 1294 | D:2 | Found Caor's Armour Emporium. 1529 | D:2 | Identified the +8 sling of Dung {chaos, rC+ Int+3} 1590 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1846 | D:2 | Encountered Sigmund 1868 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms D:2: layout_loops_corners, serial_shops, nicolae_shop_just_a_little_nook, basic_altar, minmay_tromino_i2, hangedman_decor_slide_cut, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Flail || 12 Cast: Magic Dart || 49 Searing Ray || 4 Ability: Hop || 1 Drink: Haste || 1 Cancellation || 1 Resistance || 1 Armour: Robe || 9 Dodge: Dodged || 11