Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 12284563059062036513 102 Em0lg4 the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on Mar 18, 2026. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:04:02 (2573 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 2573, Time: 00:04:03 Health: -1/30 AC: 4 Str: 9 XL: 4 Next: 77% Magic: 1/7 EV: 11 Int: 20 God: Gold: 121 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . (100%) c - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons c - a +0 rapier (weapon) Armour a - a +0 robe (worn) b - a +1 helmet (worn) Scrolls i - 3 scrolls of identify t - a scroll of teleportation V - a scroll of vulnerability w - a scroll of enchant weapon c - a scroll of poison {unknown} Potions g - a potion of magic c - 3 potions of curing d - a potion of moonshine {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.6 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Tukima's Dance Hex 2% N/A 43% 3 Fortress Blast Frge 2% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The searing ray hits something. The searing ray hits the adder. The adder is almost dead. The searing ray hits something. The searing ray misses the adder. You finish channelling your searing ray. Something hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) Something hits you! Without enough magic to sustain it, your Searing Ray dissipates. You miss the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. You kill the adder! You feel sick. Something barely misses you. It was a potion of curing. You feel better. f -> c - 3 potions of curing Something hits you! * * * LOW HITPOINT WARNING * * * You hit something. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You hit something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... .# ... .# ... .# ... .# .#.. .# ###. .# .# .## #.. .# .# ....# #.# .# ## #....##.###.# ###### #....{@..# ...... #.##...### ###########....#.### #^# .. #........#####.#...# #.# ... #.######.# #.###.## #.# ...# #......#.# #.# #..# #.# ... ######.#.#####.# ##.# #.##.# .......#....##.####.######....# #####..####.##.#..............# There were no monsters in sight! Vanquished Creatures Terence (D:3) 5 adders A dart slug (D:1) A ribbon worm (D:3) 2 hobgoblins (D:2) 4 ball pythons 2 bats 4 endoplasms 2 frilled lizards 7 goblins 2 kobolds 3 quokkas 7 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 288 | D:1 | Found Cetesui's Antique Armour Boutique. 349 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 352 | D:1 | Learned a level 2 spell: Searing Ray 659 | D:1 | Reached skill level 5 in Conjurations 1228 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1681 | D:2 | Found a faded altar of an unknown god. 2237 | D:3 | Encountered Terence 2249 | D:3 | Killed Terence 2250 | D:3 | Reached skill level 6 in Conjurations 2250 | D:3 | Reached XP level 4. HP: 11/30 MP: 2/7 2399 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2553 | D:3 | Encountered Sigmund 2573 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, serial_shops, nicolae_shop_tiny_statue_garden D:2: layout_basic, shapermc_ecumenical_altar_notcrosses D:3: layout_basic, serial_shops, shop, due_unseen_surprise, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.6 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 6 || 23 Melee: Unarmed | 7 | || 7 Rapier | 10 | 6 || 16 Cast: Magic Dart | 56 | 12 || 68 Searing Ray | 1 | 2 || 3 Drink: Curing | | 1 || 1 Read: Identify | 3 | || 3 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 11 | 1 || 12