Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 11481217197452724595 35 Em0lg4 the Conjurer (level 3, -5/36 HPs) Began as a Barachi Conjurer on Mar 19, 2026. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:21 (1000 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1000, Time: 00:03:21 Health: -5/36 AC: 3 Str: 8 XL: 3 Next: 33% Magic: 0/6 EV: 11 Int: 20 God: Gold: 25 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: berserking, unable to hop, quick A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 13% 3d6 14% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You encounter a gnoll. It is wielding a +0 spear. Hop to where? Press: ? - help, Dir - move target You stop channelling your searing ray. Boing! You completely miss the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! You die... .# .# .. .# # .# .. #. .# .# ##.###.# .# # ...... .#.# ####..#########$..#### ........@#..)..j....?# ##..######..#..jj#........... #.............#....#......... ##..####.##......###......... ###..####.###.........#.jj...P ..........###.#..######.#...P. ###..####.)..##.........#...P. ##..####.#####.######### .... ...............# ..P. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:2) 6 ball pythons (D:1) 2 bats 3 frilled lizards (D:1) 2 goblins A kobold (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 160 | D:1 | Learned a level 2 spell: Searing Ray 308 | D:1 | Reached skill level 5 in Conjurations 896 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 997 | D:2 | HP: 1/24 [gnoll/+0 club (4)] 1000 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms, st_stairs_13, moated_statue D:2: layout_loops_ring, kennysheep_path_1, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Unarmed || 8 Whip || 17 Cast: Magic Dart || 37 Searing Ray || 3 Ability: Hop || 1 Drink: Berserk rage || 1 Armour: Robe || 22 Dodge: Dodged || 15