Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 16917660413070271916 58 Em0lg4 the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on Mar 19, 2026. Slain by a gnoll ... wielding a +0 flail (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:46 (2220 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 2220, Time: 00:02:47 Health: -1/30 AC: 3 Str: 9 XL: 4 Next: 2% Magic: 1/7 EV: 11 Int: 20 God: Gold: 104 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . (100%) c - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery d - an amulet of wildshape Scrolls c - a scroll of identify {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of blinking {unknown} j - a scroll of immolation {unknown} k - a scroll of silence {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! The gnoll is heavily wounded. The gnoll is knocked back by the mystic blast. The gnoll collides with the gnoll. The gnoll is lightly wounded. The gnoll is severely wounded. The mystic blast hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The gnoll misses you. The gnoll barely misses you. The gnoll hits you with a +0 flail! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. You die... ### ...## #.#.## ###.?..## #....jjj# #...@# #.#.## ... ###. .. .. :.. ... .... You could see 3 gnolls. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) 6 endoplasms 7 hobgoblins 2 quokkas A ball python (D:2) 5 bats 2 frilled lizards (D:1) 3 goblins 6 kobolds A rat (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 212 | D:1 | Learned a level 2 spell: Searing Ray 432 | D:1 | Reached skill level 5 in Conjurations 1204 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1926 | D:2 | Reached skill level 6 in Conjurations 2029 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 2034 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2219 | D:3 | HP: 1/30 [gnoll/+0 flail (6)] 2220 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic D:2: layout_basic, nicolae_figureground_sparkle, minmay_pentomino_z4 D:3: layout_loops_corners, nicolae_qazlal_console_elemental, hangedman_decor_clover_reticule Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Mace | | 3 || 3 Cast: Magic Dart | 70 | 4 || 74 Searing Ray | 1 | 1 || 2 Iskenderun's Myst | | 1 || 1 Armour: Robe | 1 | 9 || 10 Dodge: Dodged | 2 | 4 || 6