Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 11373891732907624755 53 Em0lg4 the Conjurer (level 3, -6/24 HPs) Began as a Barachi Conjurer on Mar 19, 2026. Mangled by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1464 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1464, Time: 00:02:45 Health: -6/24 AC: 2 Str: 8 XL: 3 Next: 89% Magic: 0/6 EV: 11 Int: 20 God: Gold: 38 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Wands p - a wand of polymorph (14) Scrolls c - a scroll of acquirement {unknown} d - a scroll of torment {unknown} e - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 24% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Grave Claw Necr 4% 2d7 24% 2 Teleport Other Tloc 2% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Animate Dead Necr 2% N/A 83% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Haunt Necr/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You hit the gnoll. You kill the gnoll! You stop channelling your searing ray. The gnoll closely misses you. The gnoll barely misses you. Hop to where? Press: ? - help, Dir - move target Boing! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll misses you. There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##### #... .#########.######## .##.......(...j.@.# .##.#####.)######## .##.# ##..## .##.# #..## .##.###.## .##.##..# .##.#..## .##.#.## ....#.### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) 7 jackals (D:1) A ball python (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 318 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 321 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:1 | Reached skill level 5 in Conjurations 982 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1464 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_straight_5, infiniplex_forest_clump_cross, infiniplex_forest_end_2, infiniplex_forest_lined_4_way, infiniplex_forest_split, infiniplex_forest_zigzag_1 D:2: layout_basic, basic_ecumenical_altar, chequers_serial_rivers_micro_e Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 7 Short sword || 7 Cast: Magic Dart || 54 Searing Ray || 2 Ability: Hop || 1 Armour: Robe || 10 Dodge: Dodged || 12