Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 2326061998540931956 99 Em0lg4 the Conjurer (level 4, -2/30 HPs) Began as a Barachi Conjurer on Mar 19, 2026. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1992 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1992, Time: 00:03:11 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 72% Magic: 1/7 EV: 11 Int: 21 God: Gold: 111 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . (100%) d - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons b - a +0 spear d - a +0 long sword (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of brand weapon {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.5 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Passwall Erth 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Awaken Armour Erth/Frge 4% N/A 82% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 82% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Terence is lightly wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 mace. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 mace. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 mace! Hop to where? Press: ? - help, Dir - move target Boing! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. You hit Terence. Terence is heavily wounded. You stop channelling your searing ray. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence completely misses you. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. You feel magically purged. Terence hits you with a +0 mace. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.. #.. #######+#.# ..........# .# ..........# .# ..........# .# ........wJ# .# #######.#@##.# #.#@##.# #.#.##.# #.#....######## #.###.......... #...'.......^.. #####.......... #.......... #...........# #...........# You could see Terence, a ribbon worm and an endoplasm. Vanquished Creatures 5 adders A gnoll (D:1) 4 dart slugs 5 hobgoblins 4 jackals (D:1) 3 quokkas A ball python (D:1) 2 bats 9 endoplasms 2 frilled lizards (D:1) A goblin (D:2) 2 kobolds (D:2) A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 256 | D:1 | Learned a level 2 spell: Searing Ray 316 | D:1 | Reached skill level 5 in Conjurations 479 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1565 | D:2 | Reached skill level 6 in Conjurations 1565 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 1570 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1655 | D:2 | You fall into a shaft and drop 2 floors! 1973 | D:2 | Encountered Terence 1992 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic D:2: layout_basic, uniq_terence D:3: layout_loops_cross, uniq_natasha D:4: layout_gridville, nicolae_elyvilon_cradling_hands, mainiacjoe_overflow_catwalk, st_stairs_14, minmay_snake_closets, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.5 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 19 | 11 || 30 Melee: Unarmed | 9 | || 9 Spear | 10 | || 10 Long sword | | 11 || 11 Cast: Magic Dart | 64 | 20 || 84 Searing Ray | 1 | 2 || 3 Ability: Hop | | 1 || 1 Drink: Cancellation | | 1 || 1 Armour: Robe | 7 | 12 || 19 Dodge: Dodged | 21 | 12 || 33