Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 44517287261238077 21 Em0lg4 the Conjurer (level 2, 19/19 HPs) Began as a Barachi Conjurer on Mar 19, 2026. Was a Follower of Zin. Got out of the dungeon alive. The game lasted 00:02:55 (1104 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1104, Time: 00:02:56 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 5/5 EV: 11 Int: 18 God: Zin [*.....] Gold: 50 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) b - +0 spear rCold . . . (100%) c - orb {Mayhem} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: mayhem, acrobat @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%), Renounce Religion (0%), Recite (10%), Donate Gold (0%) You escaped. You worshipped Zin. Zin was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. You donated 5 gold pieces to Zin. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) c - an orb of mayhem (worn) Jewellery d - an amulet of the acrobat (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 19% 1 Ensorcelled Hibernation Hex/Ice 2% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Zin Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History a +1 vampiric dagger; 5 stones; a kobold corpse Okay, then. You now have 55 gold pieces (gained 8). You see here 4 stones. You enter the deep water. There is an open door here. d - an amulet of the acrobat You start putting on your amulet. You continue putting on your amulet of the acrobat. x5 You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. d - an amulet of the acrobat (worn) There is an open door here. Done exploring. There is a fountain of clear blue water here. There is a faded altar of an unknown god here. This altar belongs to (a) Jiyva, (b) Zin or (c) Yredelemnul, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Zin accepts your prayer! Zin welcomes you! You pay a tithe of 5 gold. You can now donate money to Zin. You can now recite Zin's Axioms of Law. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. You see here a jackal skeleton. Things that are here: a +1 vampiric dagger; 5 stones; a kobold skeleton You see here a jackal skeleton. You see here a jackal skeleton. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ##...........##....##### ##..###.#####.......# ##..##...≈...##......### #..##.#######.##.......# #.##.##.....##.##......# #.#.##.#####.##.#......# #.#.#.##...##.#.#....### #.#.#.#.###.#.#(#......### #.#.#.#.#@#≈#.#.#......... #.#.#.#.##'.#.#.#..####### #.#.#.##...#'.#....# #.#.##.#####.'#.#..# #.##.##...≈.##.##..# #..##.#######.##...# ##..##.......##....# #...#########..##.# #.................# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 285 | D:1 | Learned a level 2 spell: Searing Ray 488 | D:1 | Reached skill level 5 in Conjurations 690 | D:1 | Found a faded altar of an unknown god. 1068 | D:1 | Prayed at the altar of an unknown god. 1068 | D:1 | Became a worshipper of Zin the Law-Giver 1068 | D:1 | Reached * piety under Zin 1104 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring, hellmonk_ecumenical_altar_dog_temple Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Spear || 11 Cast: Magic Dart || 33 Armour: Robe || 5 Dodge: Dodged || 6