Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 4061639014261914682 63 Em0lg4 the Conjurer (level 4, -3/30 HPs) Began as a Barachi Conjurer on Mar 19, 2026. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:37 (2465 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 2465, Time: 00:03:37 Health: -3/30 AC: 2 Str: 9 XL: 4 Next: 10% Magic: 0/7 EV: 11 Int: 20 God: Gold: 134 SH: 0 Dex: 10 Spells: 0/7 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of brand weapon {unknown} k - a scroll of vulnerability {unknown} m - 3 scrolls of identify {unknown} Potions g - a potion of magic f - 2 potions of mutation {unknown} l - a potion of curing {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.1 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Grave Claw Necr 4% 2d7 24% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Wu Jian Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The quokka is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses Terence. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is heavily wounded. You stop channelling your searing ray. Terence hits you with a +0 mace! You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence closely misses you. You completely miss Terence. Terence is almost dead. You stop channelling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# ## ###'## ##. +..... #.. ###'## ... #.# #.# #.## #.# #... #.# #### ########@# ###.....##@# #.###### ##..........# #....... #......##...# #####.#. ##..♣♣..##...## #...#. #...♣♣........# #######.#### #.............# #.......# #......_..≈≈..# #.#####.# #..##.....≈≈..# #.# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:3) A ribbon worm (D:2) 5 endoplasms 4 hobgoblins 7 jackals 2 quokkas 2 ball pythons (D:1) 7 bats 2 frilled lizards A goblin (D:2) 7 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 289 | D:1 | Reached XP level 2. HP: 9/19 MP: 1/5 298 | D:1 | Reached skill level 5 in Conjurations 301 | D:1 | Learned a level 2 spell: Searing Ray 1151 | D:2 | Found a hide-covered altar of Uskayaw. 1394 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 2292 | D:3 | Reached skill level 6 in Conjurations 2344 | D:3 | Reached XP level 4. HP: 29/30 MP: 4/7 2349 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2386 | D:3 | Found an ornate altar of the Wu Jian Council. 2440 | D:3 | Encountered Terence 2464 | D:3 | HP: 1/30 [Terence/+0 mace (11)] 2465 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_corners D:2: layout_basic, basic_altar D:3: layout_loops_corners, nicolae_wu_jian_wuxing_cycle, minmay_door_square, minmay_misc_feat_chi, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 27 | 4 || 31 Melee: Dagger | 17 | || 17 Short sword | 10 | 4 || 14 Cast: Magic Dart | 71 | 3 || 74 Searing Ray | 2 | 3 || 5 Ability: Hop | 1 | 1 || 2 Armour: Robe | 20 | 6 || 26 Dodge: Dodged | 35 | 2 || 37