Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 6522264306839913645 58 Em0lg4 the Conjurer (level 4, -7/29 (30) HPs) Began as a Barachi Conjurer on Mar 20, 2026. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1516 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1516, Time: 00:02:58 HP: -7/29 (30) AC: 2 Str: 8 XL: 4 Next: 1% MP: 0/7 EV: 11 Int: 21 God: Gold: 66 SH: 5 Dex: 10 Spells: 0/7 levels left rFire . . . (100%) c - +1 sling (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: reflection @: unable to hop, lightly drained, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +1 sling of flaming (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of reflection (worn) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of berserk rage {unknown} f - 4 potions of moonshine {unknown} j - a potion of resistance {unknown} k - a potion of might {unknown} l - 2 potions of curing {unknown} n - a potion of heal wounds {unknown} o - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 6.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Sigil of Binding Hex 2% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python! The sling bullet burns the ball python. You kill the ball python! Found a whip. You see here a +0 whip. You see here a +0 whip. There is a stone staircase leading up here. Crazy Yiuf leaves your sight. You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. A strange surge of energy strikes you from nowhere! Ouch! That really hurt! Crazy Yiuf barely misses you. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Hop to where? Press: ? - help, Dir - move target Boing! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (sparse dust, 82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf but does no damage. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... .....[# #######.###... ..†...# #....# #... ......# ##### ########.#' ).....# #..)# #......... ......# #...# #......... ).....# ... #......... ......# #'# #......... ......#### ♣♣j♣ #......... .........# ♣@♣♣ #......... .........# ♣♣.♣ ####....## #####....# ♣.♣♣ #)#### #...:# ♣♣.♣♣ #.# #####....# ♣.P.♣♣ #)# ....'....# ♣.PP.♣ #####.# #####....# #....# #...#)### #....######....####.......# #####.#.......................# You could see Crazy Yiuf. Vanquished Creatures 3 gnolls (D:2) 2 dart slugs (D:1) 3 endoplasms 3 hobgoblins A quokka (D:1) 5 ball pythons 5 bats 2 frilled lizards A goblin (D:1) 3 kobolds 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:1 | Found Xununudy's Book Shoppe. 290 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 293 | D:1 | Learned a level 2 spell: Searing Ray 501 | D:1 | Reached skill level 5 in Conjurations 966 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/6 1094 | D:2 | Reached skill level 6 in Conjurations 1180 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/7 1185 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1234 | D:2 | Encountered Crazy Yiuf 1516 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, serial_shops, shop, hangedman_glass_teeth D:2: layout_basic, minmay_pentomino_u4, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Fire: Sling | 39 | 2 || 41 Cast: Magic Dart | 23 | || 23 Searing Ray | 3 | 1 || 4 Ability: Hop | | 1 || 1 Armour: Robe | 15 | 2 || 17 Dodge: Dodged | 19 | 1 || 20 Block: Other | 9 | || 9