Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 15907947671608283944 28 Em0lg4 the Conjurer (level 3, -5/24 HPs) Began as a Barachi Conjurer on Mar 20, 2026. Slain by a gnoll ... wielding a +1 heavy flail (20 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1167 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 1167, Time: 00:02:05 Health: -5/24 AC: 4 Str: 8 XL: 3 Next: 14% Magic: 0/6 EV: 11 Int: 20 God: Gold: 45 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} l - a scroll of vulnerability {unknown} m - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - 2 potions of ambrosia {unknown} f - a potion of moonshine {unknown} j - a potion of enlightenment {unknown} k - a potion of cancellation {unknown} n - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Jinxbite Hex 4% 2d2 24% 2 Sigil of Binding Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +1 heavy flail. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Unknown command. You stop channelling your searing ray. You encounter a gnoll. It is wielding a +0 spear. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. You hit the gnoll. The gnoll is heavily wounded. The gnoll misses you. x2 You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll closely misses you. The gnoll hits you with a +1 heavy flail. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +1 heavy flail!! Ouch! That really hurt! You die... #+## ... #.. .# .####..#######..... ..........@jj)b.... ####.....####.##.. ##.##.### # #...# #.#.# #.#.## #.#..######### ..#..........# ####..##...... You could see 2 gnolls and a bat (wandering). Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) 6 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 354 | D:1 | Found a faded altar of an unknown god. 385 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 388 | D:1 | Learned a level 2 spell: Searing Ray 592 | D:1 | Reached skill level 5 in Conjurations 1161 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1167 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_cross, chequers_ecumenical_altar_island D:2: layout_basic, serial_shops, shop, lemuel_flame_loot_1, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Cast: Magic Dart || 41 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 10