Dungeon Crawl Stone Soup version 0.34-a0-860-g30ccb7d8ce (webtiles) character file. Game seed: 12823525602930150986 51 EmeraldDiorama the Conjurer (level 3, 16/16 HPs) Began as a Felid Conjurer on Sept 28, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:40 (2126 turns). EmeraldDiorama the Conjurer (Felid Conjurer) Turns: 2126, Time: 00:03:41 Health: 16/16 AC: 1 Str: 3 XL: 3 Next: 57% Magic: 7/7 EV: 16 Int: 23 God: Gold: 167 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Jewellery a - a ring of magical power b - a +6 ring of strength Wands a - a wand of flame (17) Scrolls c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} j - a potion of might {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 48% 2d6 2% 2 b - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 2% (3-9)d2 36% 3 Brom's Barrelling Bould Conj/Erth 13% 2d5 43% 4 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Martyr's Knell Necr/Summ 2% N/A 77% 4 Irradiate Conj/Alch 6% 3d13 78% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History A goblin comes into view. It is wielding a +0 dagger. Things that are here: a +0 club; a goblin corpse Robin throws the goblin at you! You barely miss the goblin. The goblin misses you. The goblin closely misses you. You closely miss the goblin. The goblin no longer looks unusually strong. The goblin closely misses you. The goblin barely misses you. You scratch the goblin. The goblin is severely wounded. The goblin no longer looks unusually strong. The hobgoblin no longer looks unusually strong. The goblin hits you with a +0 club. The goblin hits you but does no damage. You closely miss the goblin. Your bite misses the goblin. The goblin is severely wounded. The goblin completely misses you. The goblin hits you with a +0 dagger. You miss the goblin. You bite the goblin, but do no damage. The goblin is severely wounded. The goblin no longer looks unusually strong. The goblin completely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the goblin! You kill the goblin! The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The searing ray hits Robin. Robin is heavily wounded. (Press . to maintain the ray.) The goblin no longer looks unusually strong. The goblin hits you with a +0 dagger. You die... You stop channelling your searing ray. You rejoin the land of the living... Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .# .. .# #. .# #. . #.#. #..# #.## #@.# ##.# #.# #.# #.# #.. ### There were no monsters in sight! Vanquished Creatures An adder (D:2) 5 endoplasms 5 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 7 ball pythons 6 bats 4 frilled lizards 8 goblins 4 kobolds (D:1) 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EmeraldDiorama the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 198 | D:1 | Reached skill level 4 in Conjurations 267 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 1326 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/7 1611 | D:2 | Learned a level 2 spell: Searing Ray 2102 | D:3 | Noticed Robin 2123 | D:3 | Slain by a goblin 2123 | D:3 | Lost a life (0 lives remaining) 2126 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic D:2: layout_basic, kennysheep_donut D:3: cheibrodos_thug_alley, layout_rooms, trog_book, chequers_serial_rivers_marsh, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.9 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 48 Melee: Unarmed || 48 Bite || 3 Cast: Magic Dart || 63 Searing Ray || 7 Armour: None || 39 Dodge: Dodged || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2125 | 1986 | 139 | 32 | 1692 | 3 | 708.3 | Dungeon | 2125 | 1986 | 139 | 32 | 1692 | 3 | 708.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1057 daAuts D:1: 1000 daAuts D:3: 67 daAuts