EmeraldDiorama Level 1 of the Dungeon Level 2 of the Dungeon (5, 9, D:2) a +0 plate armour (7, -3, D:2) a +0 spear (7, -2, D:2) a +0 dagger a goblin skeleton (20, 16, D:2) a parchment of Sticky Flame (21, 16, D:2) a bat skeleton (23, 13, D:2) a +0 club (24, 36, D:2) a ball python corpse (skeletalised by now) (28, 9, D:2) a bat skeleton (33, 0, D:2) a quokka corpse (skeletalised by now) (34, -13, D:2) a +0 ring mail (34, 6, D:2) a +0 dagger (39, -8, D:2) a +0 short sword of distortion (40, 10, D:2) a +0 hand axe (41, -10, D:2) a +0 leather armour (45, 5, D:2) a +0 scale mail (46, 11, D:2) a +0 trident a +0 leather armour an orc skeleton (50, 41, D:2) a +0 whip (53, 10, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (1, 1, D:3) a jackal corpse (skeletalised by now) (3, 13, D:3) the +2 leather armour "Wihul" {Harm Fly rC+ Dex-5} Harm: It increases damage dealt and taken. Fly: It grants you flight. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). (5, -3, D:3) a +0 robe (6, -24, D:3) a +0 club a goblin corpse (skeletalised by now) (17, 14, D:3) a +0 robe (25, 5, D:3) a +0 hand axe (33, -47, D:3) a +0 club a gnoll corpse (skeletalised by now) (53, -8, D:3) a potion of moonshine