Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3202507429016620605 (custom seed) 58 Emergency1 the Magician (level 4, 30/31 HPs) Began as a Djinni Fire Elementalist on Jan 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:06:20 (1166 turns). Emergency1 the Magician (Djinni Fire Elementalist) Turns: 1166, Time: 00:06:20 Health: 30/31 AC: 3 Str: 7 XL: 4 Next: 20% Gold: 45 EV: 12 Int: 25 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery c - a +6 ring of intelligence (left hand) Scrolls e - a scroll of immolation Potions b - 2 potions of heal wounds d - a potion of haste {unknown} g - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 3.1 Dodging + Level 2.3 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 2% 1 b - Scorch Fire 44% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 44% 2d13 7% 3 d - Inner Flame Hex/Fire 22% N/A 7% 3 e - Flame Wave Conj/Fire 22% 2d8 22% 4 f - Sting Conj/Alch 88% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You see here a ball python corpse. Found a stone staircase leading down. d - an orange potion b - 2 potions of heal wounds (gained 1) You reach down and open the door. A ribbon worm comes into view. There is an open door here. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm's fire resistance burns away. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! You struggle to detach yourself from the web. The web tears apart. Found a short sword. A giant cockroach comes into view. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the giant cockroach. You kill the giant cockroach! You hear a bark! A jackal comes into view. A jackal is nearby! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..........# #.. ###..........# #.. #............# #.. #.#..........# ... #.#..........# ##............# #.......).....# #.############# #.@.# ###†# ... ##.# ... #.. ... h. You could see a jackal. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) A ball python (D:2) 2 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:2) 7 jackals (D:1) 6 kobolds 2 quokkas (D:1) A bat (D:1) 3 frilled lizards 3 goblins 2 rats (D:1) 34 creatures vanquished. Vanquished Creatures (others) 39 foxfires 39 creatures vanquished. Grand Total: 73 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Emergency1 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Emergency1 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 102 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 267 | D:1 | Found a faded altar of an unknown god. 533 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 533 | D:1 | Learned a level 1 spell: Sting 1035 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1166 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring, hellmonk_ecumenical_altar_blasted D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Fighting | | 0.1 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Foxfire | 21 | 1 || 22 Scorch | 27 | 7 || 34 Use: Scroll | 2 | 1 || 3 Armour: Robe | 8 | || 8 Dodge: Dodged | 5 | 1 || 6