Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6281446744592092980 65 Emergency1 the Magician (level 4, 4/31 HPs) Began as a Djinni Fire Elementalist on Feb 17, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:05:11 (1323 turns). Emergency1 the Magician (Djinni Fire Elementalist) Turns: 1323, Time: 00:05:11 Health: 4/31 AC: 2 Str: 7 XL: 4 Next: 35% Gold: 62 EV: 5 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.25/turn (no ring) %: wizardry (x1) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of wizardry (left hand) Scrolls d - a scroll of identify {unknown} f - 2 scrolls of noise {unknown} g - a scroll of poison {unknown} Potions b - a potion of enlightenment {unknown} e - a potion of haste {unknown} h - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.9 Dodging + Level 2.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 1% 1 b - Scorch Fire 32% 2d6 2% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 4% 3 d - Inner Flame Hex/Fire 16% N/A 4% 3 e - Flame Wave Conj/Fire 16% 2d7 14% 4 f - Magic Dart Conj 64% 1d6 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm closely misses you. Your foxfire dissipates! The ribbon worm bites you. You conjure some foxfire! The ribbon worm bites you. You conjure some foxfire! The ribbon worm barely misses you. The foxfire hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You struggle to detach yourself from the web. Your foxfire dissipates! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ribbon worm bites you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! The foxfire hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The foxfire hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####......... ###....####.#.. . #§..#### #.##. .. ##.### #.### ##. #§.# #.# # .... #.## ..# # .....####.# .## # ......§vv.# . .##.###@### #.w...... #....##.. #.##... ..# ###.. .## . . ## You could see a ribbon worm (ally target). Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An orc (D:2) 5 endoplasms 2 giant cockroaches (D:2) 4 goblins 4 hobgoblins 4 kobolds (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) 5 frilled lizards (D:1) 6 rats 43 creatures vanquished. Vanquished Creatures (others) 224 foxfires 224 creatures vanquished. Grand Total: 267 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Emergency1 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Emergency1 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 464 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 464 | D:1 | Learned a level 1 spell: Magic Dart 1112 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1323 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_b, minmay_door_square, minmay_surrounded D:2: layout_rooms, basic_altar, grunt_ministairs_4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.8 Fighting | | 0.1 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 117 | 37 || 154 Scorch | 1 | || 1 Armour: Robe | 4 | 7 || 11 Dodge: Dodged | | 2 || 2