Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 12246657836999860475 (custom seed) 25 Emergency1 the Conjurer (level 2, -1/19 HPs) Began as a Mummy Conjurer on May 22, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:11 (1154 turns). Emergency1 the Conjurer (Mummy Conjurer) Turns: 1154, Time: 00:02:12 Health: -1/19 AC: 2 Str: 16 XL: 2 Next: 82% Magic: 2/6 EV: 11 Int: 17 God: Gold: 44 SH: 0 Dex: 10 Spells: 4/7 levels left rFire x . . - Nothing wielded rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (worn) Scrolls b - 2 scrolls of amnesia {unknown} c - a scroll of noise {unknown} Skills: + Level 0.2 Fighting + Level 1.5 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The jackal barely misses you. x2; The jackal misses you. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you. x2; The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal closely misses you. x2 You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. x3 The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You die... .......'.......... ..........#.##+#..... #.#..# #.........#.......... #.#..# #.........#.##+###.#. #.#..###.......###........#+ ...............##.......... ... .....####............. #.# #.hh# #.#......##... ########.#######@###.##.##..##... .............................#... .#######...........÷....####..... ....# #.........###.#### ###... ....####.........# #.# #... .................# #.# ###... ....########'###.# #.. ....... ....##........##.#############.## .##.##........##.#...#.......#.## You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 4 quokkas (D:1) 3 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Emergency1 the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 394 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 412 | D:1 | Learned a level 2 spell: Searing Ray 1154 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, corner_web_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Fighting | | 0.2 Dodging | | 1.5 Stealth | | 1.6 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 32 Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 46 Dodge: Dodged || 48