Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 0 Emergency1 the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on May 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:00 (70 turns). Emergency1 the Magician (Djinni Fire Elementalist) Turns: 70, Time: 00:01:01 Health: 15/15 AC: 17 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 7 Int: 19 God: SH: 0 Dex: 18 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg + . . d - +7 pearl dragon scales of Gaqucwep {rN+ MP+8 Stlth+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... c - ring "Sauwn" {Int+3 Dex+5 Slay+4 Stlth+} Stlth ++ b - ring of Eternal Night {rF+ Str+2 SInv} HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe d - the +7 pearl dragon scales of Gaqucwep (worn) {rN+ MP+8 Stlth+} (You acquired it on level 1 of the Dungeon) rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. Jewellery b - the ring of Eternal Night (worn) {rF+ Str+2 SInv} (You acquired it on level 1 of the Dungeon) [ring of see invisible] rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. c - the ring "Sauwn" (worn) {Int+3 Dex+5 Slay+4 Stlth+} (You acquired it on level 1 of the Dungeon) [ring of slaying] Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 52% 1 b - Scorch Fire 28% 2d6 65% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 87% 3 d - Inner Flame Hex/Fire 14% N/A 87% 3 e - Flame Wave Conj/Fire 14% 2d6 99% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is a dry fountain here. You reach down and open the door. There is an open door here. Found a leather armour. b - 3 scrolls labelled ROLAVUZ AQAW This is a scroll of acquirement! Something appears before you! Something appears before you! Okay, then. Something appears before you! You feel stronger. b - the ring of Eternal Night (worn) {rF+ Str+2 SInv} c - the ring "Sauwn" {Int+3 Dex+5 Slay+4 Stlth+} You feel clever. You feel agile. c - the ring "Sauwn" (worn) {Int+3 Dex+5 Slay+4 Stlth+} You see here the +7 pearl dragon scales of Gaqucwep {rN+ MP+8 Stlth+}. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on the +7 pearl dragon scales of Gaqucwep {rN+ MP+8 Stlth+}. x5 You finish putting on the +7 pearl dragon scales of Gaqucwep {rN+ MP+8 Stlth+}. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...'...#...# #...#...#...#......# ######'###'##.#....# #...#...#.#.#..# +...'.⌠.#.#.#..# #...#...#.#.#..# ######'##.#.#..# .........#.#.#..# ..######....@...# ###.#.##.# ...#.....# ..##.####$[# ## ... .... .## .... .. #...# .# ...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Emergency1 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Emergency1 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:1 | Identified 3 scrolls of acquirement 49 | D:1 | Acquired the +7 pearl dragon scales of Gaqucwep {rN+ MP+8 | Stlth+} 51 | D:1 | Acquired the ring "Sauwn" {Int+3 Dex+5 Slay+4 Stlth+} 53 | D:1 | Acquired the ring of Eternal Night {rF+ Str+2 SInv} 70 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Use: Scroll || 3