Emergency1 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 35, D:1) a bat corpse (skeletalised by now) (5, -15, D:1) a hobgoblin corpse (skeletalised by now) (5, -12, D:1) a rat corpse (skeletalised by now) (15, -10, D:1) a bat corpse (skeletalised by now) (17, 7, D:1) a +0 dagger (20, 34, D:1) a bat corpse (skeletalised by now) (23, 7, D:1) a +0 hand axe (28, 11, D:1) 6 stones (29, 15, D:1) a +0 dagger (31, -2, D:1) a +0 hand axe (33, -4, D:1) a bat corpse (skeletalised by now) (43, 15, D:1) 5 stones (46, 19, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -16, D:2) 8 stones (5, -9, D:2) a +0 whip (6, -9, D:2) a +0 short sword a kobold skeleton (10, -5, D:2) a ball python skeleton (13, -5, D:2) 7 stones (20, 19, D:2) a +0 leather armour (22, -9, D:2) an adder skeleton (22, -7, D:2) a +0 club a quokka skeleton (26, -28, D:2) a +0 dagger (26, -8, D:2) a staff of alchemy (unseen) (31, 14, D:2) a +0 leather armour (31, 17, D:2) a hobgoblin corpse (32, -16, D:2) a +0 robe (33, -5, D:2) 3 flux baubles a +0 scale mail (37, -7, D:2) 4 javelins (39, -36, D:2) a +0 hand axe (40, -17, D:2) a +0 pair of boots (42, -7, D:2) a rat skeleton (47, -8, D:2) a +0 robe Level 3 of the Dungeon (12, -4, D:3) a scroll of identify (14, 0, D:3) a scroll of noise