Emergency1 Level 1 of the Dungeon (11, 23, D:1) a +0 short sword (12, 11, D:1) a frilled lizard skeleton (14, -13, D:1) a +0 club (15, 14, D:1) 5 boomerangs (21, 18, D:1) a ball python corpse (skeletalised by now) (26, -4, D:1) a +0 club (27, 16, D:1) a +0 dagger (30, 7, D:1) a +0 sling (42, 0, D:1) a bat corpse (skeletalised by now) (43, 10, D:1) a +0 club (43, 11, D:1) a quokka skeleton (46, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (53, -21, D:1) 5 stones Level 2 of the Dungeon [Shop] Yshraula's Antique Weapon Shoppe the +1 sling "Odautuff" {flame, ^Contam rElec rCorr Dex-4} (279 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). a +0 whip (52 gold) a +0 dagger (42 gold) a +1 trident of pain (329 gold) the +3 giant club "Skullcrusher" {speed, Str+7} (903 gold) Str+7: It affects your strength (+7). a +0 spear (63 gold) the +4 dagger of Valiance {holy, rN++ Str+7} (1171 gold) rN++: It greatly protects you from negative energy. Str+7: It affects your strength (+7). (0, 0, D:2) a +0 ring mail (10, 5, D:2) a +0 dagger (10, 6, D:2) a +0 whip 4 stones (14, 5, D:2) a quokka corpse (skeletalised by now) (16, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (18, 19, D:2) a +0 club a goblin corpse (skeletalised by now) (18, 20, D:2) a hobgoblin corpse (skeletalised by now) (19, 16, D:2) a +0 shortbow (19, 21, D:2) 8 stones (24, 1, D:2) a +0 club (24, 9, D:2) a +0 short sword a kobold skeleton (35, 36, D:2) a +0 flail (39, 7, D:2) a +0 leather armour (43, 20, D:2) a jackal corpse (skeletalised by now) (46, 25, D:2) a rat corpse (skeletalised by now) (50, 23, D:2) a rat corpse (skeletalised by now) (55, 50, D:2) a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (61, 41, D:2) an adder corpse (skeletalised by now) (65, 43, D:2) a +0 falchion Level 3 of the Dungeon (2, 28, D:3) a +0 club a goblin skeleton (25, 27, D:3) an adder skeleton (30, 12, D:3) a frilled lizard skeleton (33, -12, D:3) a +0 club an orc corpse (skeletalised by now) (45, 26, D:3) a +0 ring mail (46, 16, D:3) a rat corpse (skeletalised by now) (47, -14, D:3) a +0 chain mail (47, 28, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (48, 5, D:3) a +0 helmet (49, 3, D:3) a bat skeleton (57, -13, D:3) a +0 scale mail Level 4 of the Dungeon (3, -2, D:4) a staff of conjuration (3, -1, D:4) a hobgoblin corpse (3, 0, D:4) a +0 dagger a +0 robe an orc corpse (3, 2, D:4) a +0 dagger a +1 ring mail of cold resistance an orc corpse (4, -1, D:4) a +0 whip a +0 leather armour (4, 2, D:4) a +0 trident (6, -2, D:4) a +0 whip (10, -4, D:4) a +0 leather armour