Emergency1 Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (22, 24, D:1) a +0 pair of gloves (26, 21, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 22, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, 11, D:1) a +0 dagger (29, -8, D:1) a +0 whip (29, 27, D:1) a +0 dagger a kobold corpse (skeletalised by now) (30, 39, D:1) 4 atropa-tipped darts (32, -16, D:1) a +0 leather armour (37, -15, D:1) a +0 sling (37, 26, D:1) a bat corpse (skeletalised by now) (38, 36, D:1) a +0 dagger (39, 8, D:1) a quokka skeleton (40, 9, D:1) a +0 dagger (44, 18, D:1) a +0 shortbow (52, 9, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) the +3 arbalest of Piting {antimagic, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (13, -22, D:2) 5 stones (14, -3, D:2) a +0 chain mail (15, -6, D:2) a ball python skeleton (17, -6, D:2) a bat corpse (skeletalised by now) (22, -25, D:2) a +0 mace (28, -3, D:2) 9 stones (29, -8, D:2) a jackal corpse (skeletalised by now) (29, -7, D:2) a jackal corpse (skeletalised by now) (34, -20, D:2) a quokka skeleton (43, 0, D:2) a +0 whip Level 3 of the Dungeon (4, -16, D:3) a +0 robe (4, 12, D:3) a +0 scale mail (6, -45, D:3) a frilled lizard skeleton (6, -37, D:3) a +0 helmet (7, -7, D:3) a frilled lizard corpse (skeletalised by now) (15, 6, D:3) a +0 buckler (22, 10, D:3) a +0 leather armour (24, 10, D:3) an adder corpse (skeletalised by now) (25, 0, D:3) a +0 spear (27, -14, D:3) a +0 leather armour (36, -25, D:3) an orb of energy (40, -2, D:3) a +0 leather armour (53, -11, D:3) a +0 short sword a kobold skeleton (54, -2, D:3) a bat skeleton (56, -49, D:3) a quokka corpse (skeletalised by now) (57, -36, D:3) a rat corpse (skeletalised by now) (61, -31, D:3) a +0 dagger Level 4 of the Dungeon