Seeded DCSS version 0.34-a0-744-gf63fd7415a (webtiles) character file. Game seed: 2253954699997579437 (custom seed) 131576 Emergency1 the Executioner (level 16, 0/144 (151) HPs) Began as a Minotaur Fighter on Sept 9, 2025. Was the Champion of Qazlal. Shot with an arrow by a satyr (6 damage) ... on level 3 of the Shoals. The game lasted 00:46:04 (22019 turns). Emergency1 the Executioner (Minotaur Fighter) Turns: 22019, Time: 00:46:05 HP: 0/144 (151) AC: 36 Str: 30 XL: 16 Next: 55% MP: 17/17 EV: 15 Int: 5 God: Qazlal [******] Gold: 1014 SH: 14 Dex: 9 Spells: 15/15 levels left rFire + . . (50%) g - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold + + . (33%) c - +0 buckler rNeg . . . (100%) b - +2 crystal plate armour {rC+} rPois . (100%) n - +2 hat {Stlth+} rElec . (100%) j - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv + r - +5 pair of boots "Qahuas" {Will+} Will +.... (no amulet) Stlth i - ring of the Hare {EV+10} HPRegen 0.44/turn l - +4 ring of slaying MPRegen 0.15/turn %: repel missiles @: lit by a corona, weak-willed, afraid, protected from physical damage, flying, mesmerised, glowing, lightly drained A: horns 2, retaliatory headbutt a: Renounce Religion, Upheaval, Elemental Force, Disaster Area You were on level 3 of the Shoals. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 5 branches of the dungeon, and saw 26 of its levels. You visited the Abyss 1 time. You also visited: Bailey and Ice Cave. You collected 2790 gold pieces. You spent 1776 gold pieces at shops. Inventory: Hand Weapons g - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You found it on level 2 of the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. Missiles e - 6 throwing nets (quivered) Armour b - a +2 crystal plate armour of cold resistance (worn) c - a +0 buckler (worn) h - a +1 cloak j - a scarf of resistance (worn) n - a +2 hat of stealth (worn) r - the +5 pair of boots "Qahuas" (worn) {Will+} (You acquired it on level 13 of the Dungeon) Will+: It increases your willpower. Jewellery a - a ring of willpower d - a ring of protection from fire f - a ring of positive energy i - the ring of the Hare (worn) {EV+10} (You took it off an orc in a bailey) [ring of evasion] EV+10: It affects your evasion (+10). k - an amulet of guardian spirit l - a +4 ring of slaying (worn) o - a ring of poison resistance p - a +5 ring of evasion q - a ring of positive energy s - a +6 ring of dexterity t - a ring of protection from cold Talismans m - a medusa talisman u - a granite talisman Wands e - a wand of charming (28) p - a wand of polymorph (12) a - a wand of flame (72) c - a wand of iceblast (32) d - a wand of digging (8) f - a wand of mindburst (6) b - a wand of light (2) Scrolls x - 5 scrolls of amnesia g - 7 scrolls of fog t - 11 scrolls of teleportation s - 2 scrolls of summoning b - 4 scrolls of blinking V - 6 scrolls of vulnerability p - 5 scrolls of poison W - 4 scrolls of brand weapon I - 2 scrolls of immolation f - 2 scrolls of fear T - 2 scrolls of torment N - 4 scrolls of noise a - a scroll of enchant armour S - a scroll of silence Potions m - 4 potions of might A - 5 potions of attraction f - a potion of moonshine L - 2 potions of lignification o - 5 potions of haste {unknown} p - 3 potions of mutation {unknown} s - 4 potions of enlightenment {unknown} t - 5 potions of cancellation {unknown} c - 4 potions of curing g - 2 potions of magic i - 2 potions of invisibility b - 5 potions of brilliance u - 3 potions of resistance {unknown} x - 2 potions of berserk rage {unknown} d - a potion of ambrosia {unknown} Miscellaneous g - a +0 lightning rod (4/4) h - a +1 Gell's gravitambourine (2/2) Skills: + Level 16.2 Fighting + Level 22.4 Axes + Level 13.8 Armour + Level 12.8 Shields * Level 3.0 Invocations * Level 11.0 Evocations * Level 7.0 Shapeshifting You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 100% 1 Poisonous Vapours Alch/Air 0% 1d1 100% 1 Slow Hex 0% N/A 100% 1 Soul Splinter Necr 0% N/A 100% 1 Call Imp Summ 0% N/A 100% 2 Construct Spike Launche Frge 0% 2d3 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Momentum Strike Conj/Tloc 0% 3d8 100% 2 Scorch Fire 0% 2d5 100% 2 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Curse of Agony Necr 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (3/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:6 : D:8 ? Orc:2 (([* Shoals:1 ** Shoals:3 * Annotations: Shoals:3 Donald Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Donald says, "Where'd the sea come from? I thought this place was underground." You block Donald's attack. You slice Donald!! Donald is severely wounded. The merfolk avatar chants its luring song. The satyr shoots an arrow. The arrow completely misses you. Donald hits you with a +1 vampiric long sword!! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. Donald draws strength from your wounds! Donald hits you but does no damage. The merfolk avatar chants its luring song. The satyr shoots an arrow. The arrow completely misses you. You see here a +0 trident. You cannot move away from the merfolk avatar! Donald blocks your attack. You headbutt Donald! Donald is severely wounded. Donald hits you but does no damage. The satyr shoots an arrow. You block the arrow. The merfolk avatar chants its luring song. You cannot move closer to the satyr! Donald blocks your attack. Donald is heavily wounded. You block Donald's attack. Donald blocks your attack. Donald is heavily wounded. Donald says, "Must be pretty hard to see through all that dust." You block Donald's attack. The satyr shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Donald blocks your attack. Donald is heavily wounded. Donald hits you with a +1 vampiric long sword! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. The satyr shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ~.....~........ #.....~..!..... #............# #~...........##. #.............~ #....∩......... #...§☼