Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14009308444312813252 67 Emolg4 the Conjurer (level 4, -6/32 HPs) Began as a Barachi Conjurer on Aug 23, 2026. Mangled by an orc ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1711 turns). Emolg4 the Conjurer (Barachi Conjurer) Turns: 1711, Time: 00:03:26 Health: -6/32 AC: 7 Str: 8 XL: 4 Next: 16% Magic: 1/7 EV: 11 Int: 21 God: Gold: 56 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) b - +0 short sword (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons b - a +0 short sword of electrocution (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery d - a +4 ring of protection (worn) Scrolls c - 3 scrolls of vulnerability {unknown} e - a scroll of poison {unknown} h - a scroll of enchant armour {unknown} k - a scroll of summoning {unknown} m - a scroll of fog {unknown} o - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of attraction {unknown} j - a potion of enlightenment {unknown} l - a potion of heal wounds {unknown} n - a potion of haste {unknown} Skills: + Level 1.4 Fighting + Level 2.8 Dodging + Level 2.3 Stealth + Level 2.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 8% 2 Launch Clockwork Bee Frge 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Alistair's Walking Alem Alch/Frge 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You hit the orc. The orc is lightly wounded. The orc closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is severely wounded. The orc hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is almost dead. The orc hits you but does no damage. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. The orc is almost dead. The orc closely misses you. You hit the orc but do no damage. The orc is almost dead. The orc closely misses you. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You closely miss the orc. The orc is almost dead. The orc barely misses you. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 trident! You die... #.# ### ... #.. †$. #.##.# #.#.# #..# ## #.## #.# #o.## #.# #@#.###.# #.##.#..# #.......# #####.### ....#####...####.. ...............'.. ###.#####...####.. .... #....<# ... #...#.# ... You could see an orc. Vanquished Creatures An orc wizard (D:2) An adder (D:2) A ribbon worm (D:2) 2 dart slugs An orc (D:2) 3 endoplasms 2 hobgoblins (D:1) 3 quokkas 4 ball pythons 3 bats 4 frilled lizards A goblin (D:2) 5 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Emolg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 290 | D:1 | Learned a level 2 spell: Searing Ray 1154 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/6 1340 | D:2 | Reached skill level 1 in Fighting 1699 | D:2 | Reached skill level 5 in Conjurations 1699 | D:2 | Reached XP level 4. HP: 4/32 MP: 0/7 1709 | D:2 | HP: 1/32 [orc/+0 trident (2)] 1711 | D:2 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_loops_corners, kennysheep_nondescript Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Fighting | 1 | 1.4 Conjurations | 5 | 5.1 Dodging | | 2.8 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 10 || 21 Melee: Short sword | 10 | 10 || 20 Unarmed | 1 | || 1 Cast: Magic Dart | 65 | 1 || 66 Searing Ray | 3 | || 3 Armour: Robe | 22 | 6 || 28 Dodge: Dodged | 7 | 6 || 13