Emolg4 Level 1 of the Dungeon [Shop] Toasch's Weapon Emporium a +0 club (5 gold) a +0 spear (30 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (905 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +5 morningstar of the Original Sin {flame, Str+4} (512 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 dagger (20 gold) the +7 longbow "Geesiuf" {heavy, Str+3 Int+4 Dex-2 Stlth+} (751 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 rapier (55 gold) [Shop] Piutao's Weapon Boutique a +0 dagger (28 gold) 3 poisoned darts (25 gold) a +0 dagger (28 gold) a +0 whip (35 gold) 6 poisoned darts (50 gold) a +0 dagger (28 gold) a +0 club (7 gold) a +0 dagger (28 gold) [Shop] Ises's Jewellery Boutique an inkwell talisman (120 gold) a ring of willpower (unknown) (300 gold) a ring of see invisible (unknown) (180 gold) a +4 ring of protection (unknown) (432 gold) a ring of see invisible (unknown) (180 gold) a +6 ring of intelligence (unknown) (432 gold) a +5 ring of evasion (unknown) (432 gold) an amulet of regeneration (unknown) (360 gold) an inkwell talisman (120 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (0, 1, D:1) a +0 dagger (2, -26, D:1) a ball python corpse (skeletalised by now) (12, 7, D:1) a +0 quarterstaff (17, -11, D:1) a rat skeleton (18, -17, D:1) a +0 dagger of flaming a goblin skeleton (19, -10, D:1) a +0 robe (20, -20, D:1) a bat corpse (skeletalised by now) (20, 1, D:1) a +0 club a goblin skeleton (22, -14, D:1) a hobgoblin corpse (skeletalised by now) (22, -1, D:1) a +0 sling (26, 7, D:1) a +0 short sword (27, 6, D:1) a hobgoblin skeleton (31, -1, D:1) a +0 whip (35, 3, D:1) a +0 dagger a kobold skeleton (40, -1, D:1) a -1 club (40, 1, D:1) a -1 sling (42, -1, D:1) a -1 falchion (42, 1, D:1) a -3 falchion (48, 3, D:1) a hobgoblin corpse (skeletalised by now) (50, 9, D:1) a scarab talisman Level 2 of the Dungeon (9, 2, D:2) a bat corpse (skeletalised by now) (11, 2, D:2) a hobgoblin skeleton (18, -9, D:2) a +0 whip (20, 21, D:2) a +0 club (22, -8, D:2) a +0 club (26, 14, D:2) an adder skeleton (32, -8, D:2) a rat corpse (skeletalised by now) (32, 4, D:2) a frilled lizard skeleton (32, 17, D:2) an adder skeleton (33, 19, D:2) a +0 short sword a kobold skeleton (37, 20, D:2) a ball python skeleton (37, 23, D:2) 5 poisoned darts (41, 2, D:2) an inkwell talisman (43, 10, D:2) a +0 dagger a stone a kobold skeleton (44, 39, D:2) a +0 hammer (50, -14, D:2) a jackal corpse (skeletalised by now) (51, -14, D:2) a jackal corpse (skeletalised by now) (51, 36, D:2) a quokka corpse (54, 26, D:2) a rat corpse (skeletalised by now) (61, 14, D:2) a +0 dagger 2 stones