Dungeon Crawl Stone Soup version 0.34-a0-1955-g0f66c09651 (webtiles) character file. Game seed: 4712944852989205238 220 EmotionMotor the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Was an Initiate of Vehumet. Slain by Edmund ... wielding a +1 dire flail of protection (7 damage) ... on level 3 of the Dungeon. The game lasted 00:12:37 (2913 turns). EmotionMotor the Conjurer (Deep Elf Conjurer) Turns: 2913, Time: 00:12:38 Health: 0/28 AC: 4 Str: 4 XL: 5 Next: 64% Magic: 1/15 EV: 16 Int: 25 God: Vehumet [......] Gold: 143 SH: 0 Dex: 13 Spells: 5/15 levels left rFire . . . (100%) b - +0 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) e - +2 hat {Ice} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons b - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) d - a +0 hat e - a +2 hat of ice (worn) Magical Staves f - a staff of earth Jewellery c - a +5 ring of evasion (worn) Wands p - a wand of polymorph (10) Scrolls p - a scroll of poison i - 2 scrolls of identify Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.7 Stealth + Level 5.9 Spellcasting + Level 6.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Frozen Ramparts Ice 22% 1d4 22% 3 d - Fulminant Prism Conj/Alch 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 88% 1d8 2% 1 Freeze Ice 44% 1d6 8% 1 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Petrify Alch/Erth 3% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Without enough magic to sustain it, your Searing Ray dissipates. The frozen ramparts melt away. Edmund asks, "Have you met my wondrous brother?" Edmund completely misses you. Edmund closely misses you. Okay, then. You feel much better. Edmund misses you. Edmund attacks as he pursues you! Edmund hits you with a +1 dire flail of protection! Edmund attacks as he pursues you! Edmund hits you with a +1 dire flail of protection. Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!" Edmund attacks as he pursues you! Edmund barely misses you. There is a stone staircase leading up, spattered with blood here. Edmund misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather armour (severely wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) Edmund misses you. The searing ray hits Edmund. Edmund is almost dead. Edmund misses you. Without enough magic to sustain it, your Searing Ray dissipates. Edmund hits you with a +1 dire flail of protection. Edmund hits you with a +1 dire flail of protection! * * * LOW HITPOINT WARNING * * * You hit Edmund. Edmund is almost dead. Edmund barely misses you. You closely miss Edmund. Edmund is almost dead. Edmund hits you with a +1 dire flail of protection! You die... Edmund says, "That'll show my brother!" ...........########### #####......##........# ...........##.######.# ..##..#.....#.#....#.# ......#.###.#.#.##.#.# ..###.#....<#.#.##.#.######## ............#.#.##..........# #.###.#.....#.#@####.#####.## ................@..#.# #.# #...#.......#.##.###.# #.# ##..#.#.....#.##.# #.# #.# #...#.#...#.#.##.# #.# #.# ..........#.#.##.###.# #.# #...#.#.#+#.#.##.##..# #.# ##..........#........# #.# #....)......#...###..# #.# ............#.#####..# #.# You could see Edmund. Vanquished Creatures A scorpion (D:4) A hound (D:3) 3 adders 4 gnolls (D:3) 2 dart slugs (D:2) A ribbon worm (D:2) 9 orcs 10 endoplasms A hobgoblin (D:3) 5 ball pythons 5 bats 5 frilled lizards 4 goblins (D:1) 6 kobolds 6 quokkas 7 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EmotionMotor the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 617 | D:1 | Found a faded altar of an unknown god. 881 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1053 | D:2 | Reached skill level 5 in Conjurations 1232 | D:2 | Learned a level 2 spell: Searing Ray 1654 | D:3 | Found a radiant altar of Vehumet. 1684 | D:3 | Became a worshipper of Vehumet 1684 | D:3 | Offered knowledge of Shock by Vehumet. 1716 | D:3 | Learned a level 3 spell: Frozen Ramparts 1720 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/12 1755 | D:3 | Learned a level 4 spell: Fulminant Prism 1891 | D:3 | Reached skill level 5 in Spellcasting 2519 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/15 2661 | D:3 | Reached skill level 6 in Conjurations 2800 | D:4 | Encountered Edmund 2913 | D:3 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_ring, dreamdust_ecumenical_altar_statues, hangedman_decor_peaks_small D:2: layout_basic D:3: layout_basic, vehumet_crystals D:4: layout_cave_pools, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.1 Dodging | | 2.6 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 12 || 18 Melee: Short sword | 6 | 12 || 18 Cast: Magic Dart | 86 | 27 || 113 Frozen Ramparts | 1 | 5 || 6 Searing Ray | 1 | 5 || 6 Fulminant Prism | | 6 || 6 Evoke: Wand of polymorph | | 1 || 1 Drink: Heal wounds | | 2 || 2 Brilliance | | 1 || 1 Lignification | | 1 || 1 Read: Identify | 1 | || 1 Poison | 1 | || 1 Enchant armour | | 1 || 1 Brand weapon | | 1 || 1 Armour: Robe | 5 | 16 || 21 None | | 17 || 17 Dodge: Dodged | 13 | 25 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2917 | 2697 | 220 | 299 | 1962 | 4 | 729.2 | Dungeon | 2917 | 2697 | 220 | 299 | 1962 | 4 | 729.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1174 daAuts D:1: 842 daAuts D:2: 812 daAuts D:4: 88 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 16820 | 15 | 12 | 0 | 0 | 0 | 3 | 3 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 1 | 16 || 17 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 2 | 24 || 26 ----------------------+-------+-------++-------