Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13020709281195249728 140 EntRunner the Conjurer (level 5, -15/26 HPs) Began as a Vine Stalker Conjurer on Feb 13, 2026. Killed by an exploding drude (22 damage) ... ignited by their inner flame ... on level 5 of the Dungeon. The game lasted 00:03:43 (317 turns). EntRunner the Conjurer (Vine Stalker Conjurer) Turns: 317, Time: 00:03:44 Health: -15/26 AC: 2 Str: 10 XL: 5 Next: 23% Magic: 0/12 EV: 11 Int: 20 God: Gold: 35 SH: 0 Dex: 12 Spells: 5/12 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of the Mage {Wiz Archmagi} HPRegen 1.04/turn (no ring) MPRegen 0.13/turn %: guardian spirit, wizardry (x1), archmagi @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Missiles d - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery c - the ring of the Mage (worn) {Wiz Archmagi} (You found it on level 2 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. Potions f - a potion of brilliance {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.0 Fighting - Level 1.5 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting + Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 f - Fulminant Prism Conj/Alch 9% 3d7 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 6% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Flame seeps out of the drude. The drude misses you. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. You see here a bubbling cyan potion. The air fills with toxic fumes! As you read the scroll labelled URONIY HAREYNG, it crumbles to dust. It was a scroll of poison. The drude closely misses you. The drude barely misses you. You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. The drude hits you. Your doom draws closer. The drude barely misses you. The drude hits you. Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (almost dead, inner flame, 100% to hit) Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (almost dead, inner flame, 100% to hit) You feel a surge of power! The magic dart hits the drude. The drude explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... ####§§o§§§§.#...# #§§@§####....#### #§#### ## #.. # ## You could see an orc. Vanquished Creatures 2 scorpions (D:5) A drude (D:5) An adder (D:2) 2 ribbon worms 2 endoplasms 2 hobgoblins 3 quokkas (D:1) A bat (D:2) A goblin (D:2) A kobold (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EntRunner the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 94 | D:1 | Reached XP level 2. HP: 14/14 MP: 0/6 97 | D:1 | Learned a level 2 spell: Searing Ray 106 | D:2 | Reached skill level 1 in Fighting 167 | D:2 | Found the ring of the Mage {Wiz Archmagi} 175 | D:2 | Got the ring of the Mage {Wiz Archmagi} 207 | D:3 | You fall into a shaft and drop 2 floors! 207 | D:5 | Entered Level 5 of the Dungeon 208 | D:5 | Encountered a scorpion 233 | D:5 | Killed a scorpion 234 | D:5 | Reached XP level 3. HP: 18/18 MP: 1/8 234 | D:5 | Reached XP level 4. HP: 23/23 MP: 1/9 239 | D:5 | Learned a level 4 spell: Fulminant Prism 302 | D:5 | Reached XP level 5. HP: 26/26 MP: 4/12 317 | D:5 | Killed by an exploding drude... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine D:2: layout_rooms, basic_altar, minmay_quadrilaterals D:3: layout_basic, mainiacjoe_overflow_24_doors, grunt_decor_arrowhead, chequers_serial_rivers_micro_e, minmay_randomly_rotated_circles D:5: layout_rooms, lemuel_doored_altar, overflow_temple_1_default, minmay_fractal_squares_diagonal_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 | 2.0 Stealth | 4 | 4.0 Spellcasting | 3 4 | 4.0 Dodging | | 1.5 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | 9 || 24 Melee: Whip | 15 | 9 || 24 Bite | 4 | 1 || 5 Cast: Magic Dart | 16 | 2 || 18 Searing Ray | 2 | 4 || 6 Drink: Magic | | 1 || 1 Read: Immolation | | 1 || 1 Blinking | | 1 || 1 Poison | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 7 | 13 || 20 Dodge: Dodged | 12 | 14 || 26