Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 3440676374907323892 83 EntRunner the Conjurer (level 4, -1/23 HPs) Began as a Vine Stalker Conjurer on Feb 14, 2026. Splashed by a jelly's acid (7 damage) ... on level 4 of the Dungeon. The game lasted 00:02:11 (241 turns). EntRunner the Conjurer (Vine Stalker Conjurer) Turns: 241, Time: 00:02:11 Health: -1/23 AC: -2 Str: 9 XL: 4 Next: 44% Magic: 0/8 EV: 9 Int: 20 God: Gold: 6 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) f - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +4 ring of protection HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: corroded (-12) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons b - a +0 whip f - a +0 flail (weapon) Armour a - a +0 robe c - a +0 ring mail (worn) e - a +0 pair of gloves (worn) Jewellery d - a +4 ring of protection (worn) Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of attraction {unknown} Skills: - Level 2.0 Fighting - Level 1.5 Dodging - Level 4.0 Stealth - Level 2.1 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 7% 1 b - Searing Ray Conj 40% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 41% 1 Fugue of the Fallen Necr 2% N/A 78% 3 Fulminant Prism Conj/Alch 5% 3d7 86% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. You hit the jelly. Your hands burn! The acid corrodes you! The jelly is severely wounded. The jelly hits you. You are splashed with acid! The acid corrodes you! The jelly misses you. You hit the jelly. Your hands burn! The acid corrodes you! Your bite misses the jelly. The jelly is severely wounded. The jelly misses you. You hit the jelly but do no damage. Your hands burn! Your bite misses the jelly. The jelly is severely wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ..........###########... .......@..# #### #... ........J.# ....# #... .#+###....##.....# . ........'......+ #.###....##.....# #..... ..... . ####### #### ♣. ..♣ .♣. .. . You could see a jelly. Vanquished Creatures A bombardier beetle (D:3) A jelly (D:4) An adder (D:4) An endoplasm (D:1) 4 jackals (D:1) An orc (D:4) A ball python (D:3) A goblin (D:4) 3 kobolds 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EntRunner the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 34 | D:1 | Reached XP level 2. HP: 12/14 MP: 1/6 37 | D:1 | Learned a level 2 spell: Searing Ray 47 | D:2 | Found Zyaphiuc's Distillery. 54 | D:2 | Reached skill level 1 in Fighting 92 | D:3 | Reached XP level 3. HP: 18/18 MP: 0/7 201 | D:4 | Reached XP level 4. HP: 23/23 MP: 3/8 241 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_ring, minmay_quantized D:2: layout_basic, serial_shops, shop, shop, nicolae_shop_well_armoured D:3: layout_loops_ring, kennysheep_generic_room_12, hangedman_decor_peaks_small, grunt_ministairs_13, minmay_misc_feat_four_crosses, corexii_shack, uniq_sigmund D:4: layout_basic, minivault_5, minivault_26, kennysheep_crisscross, hangedman_decor_opposing Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 | 2.0 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 3 || 20 Melee: Unarmed | 7 | || 7 Bite | 6 | || 6 Whip | 10 | || 10 Flail | | 3 || 3 Cast: Magic Dart | 10 | 1 || 11 Searing Ray | 3 | 2 || 5 Armour: Robe | 4 | || 4 Ring mail | 11 | 2 || 13 Dodge: Dodged | 11 | 2 || 13