Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6209356603007183253 724 EntRunner the Destroyer (level 7, -1/35 HPs) Began as a Vine Stalker Conjurer on Feb 15, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:08:49 (987 turns). EntRunner the Destroyer (Vine Stalker Conjurer) Turns: 987, Time: 00:08:49 Health: -1/35 AC: 3 Str: 10 XL: 7 Next: 71% Magic: 5/14 EV: 10 Int: 20 God: Gold: 60 SH: 0 Dex: 12 Spells: 7/14 levels left rFire . . . (100%) a - +1 whip (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 1.05/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: lethally poisoned (-1 -> -8), diminished spells A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +1 whip of draining (weapon) b - a +0 flail of protection e - a +0 short sword i - a +5 dagger Armour c - the +1 robe "Lyal" {SInv} (You found it on level 2 of the Dungeon) SInv: It lets you see invisible. It cannot be enchanted further. f - a +0 leather armour (worn) g - an orb of attunement h - a +0 robe Jewellery d - a ring of resist corrosion (worn) Wands a - a wand of flame (12) Scrolls c - a scroll of silence {unknown} d - 3 scrolls of enchant armour {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - 4 potions of curing {unknown} j - a potion of mutation {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting + Level 8.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 1% 1 b - Searing Ray Conj 36% 2d5 1% 2 f - Fulminant Prism Conj/Alch 5% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 32% 4 Inner Flame Hex/Fire 2% N/A 45% 3 Launch Clockwork Bee Frge 2% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Cheibriados Shops: D:4 [ Annotations: D:3 exclusion: gnoll D:4 exclusions: gnoll, 3 orcs and orc priest D:6 Blorkula the orcula D:7 exclusion: centaur Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. The water moccasin closely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The black bear growls angrily. The water moccasin misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin barely misses you. You miss the water moccasin. You bite the water moccasin, but do no damage. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. Unknown command. You miss the water moccasin. You bite the water moccasin. You drain its power. You feel invigorated. The water moccasin is severely wounded. You die... #S#.# #@#.. #.#### #.# #.# #.# #.# #.# ##.### #....# #....# #....# ###### #....# #.>..# #....# #...## #....# #...# #....# #...# ##'##########...# You could see a water moccasin (drained) and a black bear. Vanquished Creatures An ice beast (D:6) A phantom (D:5) A kobold brigand (D:6) A bullfrog (D:6) 2 scorpions 3 wights (D:6) A bes kemwar (D:5) A howler monkey (D:5) 3 adders 3 ufetubi 3 dart slugs (D:4) 3 orcs 2 endoplasms 2 hobgoblins A quokka (D:2) 3 ball pythons 2 frilled lizards 2 goblins 8 kobolds A rat (D:3) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EntRunner the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 66 | D:2 | Identified the +1 robe "Lyal" {SInv} 102 | D:2 | Reached skill level 1 in Fighting 102 | D:2 | Reached XP level 2. HP: 14/14 MP: 0/6 105 | D:2 | Learned a level 2 spell: Searing Ray 384 | D:4 | Reached XP level 3. HP: 18/18 MP: 3/7 452 | D:4 | You fall into a shaft and drop 2 floors! 484 | D:6 | Encountered a kobold brigand 503 | D:6 | Killed a kobold brigand 504 | D:6 | Reached skill level 5 in Conjurations 504 | D:6 | Reached XP level 4. HP: 14/23 MP: 3/9 509 | D:6 | Learned a level 4 spell: Fulminant Prism 546 | D:6 | Reached XP level 5. HP: 26/26 MP: 2/11 553 | D:6 | Reached XP level 6. HP: 21/30 MP: 0/13 573 | D:6 | Reached skill level 6 in Conjurations 591 | D:5 | Entered Level 5 of the Dungeon 608 | D:4 | Found a snail-covered altar of Cheibriados. 611 | D:4 | Found Ucreuvad's Antique Armour Shop. 698 | D:6 | Reached skill level 7 in Conjurations 698 | D:6 | Reached XP level 7. HP: 27/35 MP: 2/14 899 | D:6 | Encountered Blorkula the orcula 972 | D:5 | Reached skill level 8 in Conjurations 984 | D:5 | HP: 1/35 [water moccasin (2)] 987 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, minmay_misc_feat_alley, minmay_misc_feat_nine_boxes, chequers_hall_statues_y D:2: layout_rooms D:3: layout_basic, chequers_serial_rivers_micro_e, minmay_fountain_box, nicolae_titane, kennysheep_path_1, chequers_serial_rivers_micro_d D:4: layout_gridville, kennysheep_slug_shrine, serial_shops, shop D:5: layout_basic, nicolae_ashenzari_skybound, minmay_temple_entry_nine_rooms D:6: layout_loops_ring, okawaru_ov_weapons_minmay, gammafunk_temple_overflow_wave, grunt_decor_one_mirror, uniq_blorkula_the_orcula D:7: layout_loops_cross, nicolae_tso_besieged_by_evil, kennysheep_diamond, uniq_crazy_yiuf_cottage, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 | 2.0 Stealth | 3 | 3.0 Conjurations | 5 7 8 | 8.1 Spellcasting | 3 4 | 4.0 Dodging | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 31 | 24 | 31 || 86 Melee: Short sword | 10 | | || 10 Bite | 10 | 7 | 6 || 23 Flail | 21 | 2 | 14 || 37 Whip | | 15 | 17 || 32 Dagger | | 7 | || 7 Cast: Magic Dart | 6 | 1 | || 7 Searing Ray | 4 | 5 | 5 || 14 Stab: Sleeping | 4 | 2 | || 6 Armour: Robe | 10 | | || 10 Leather armour | 21 | 19 | 34 || 74 Dodge: Dodged | 21 | 18 | 21 || 60