Dungeon Sprint DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 4519529210823403545 24 Erlkonig the Conjurer (level 2, -7/20 HPs) Began as a Deep Elf Conjurer on Nov 26, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:35 (115 turns). Erlkonig the Conjurer (Deep Elf Conjurer) Turns: 115, Time: 00:01:35 Health: -7/20 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 5/8 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands e - a wand of charming (15) Scrolls g - a scroll of blinking Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds f - a potion of berserk rage Skills: + Level 4.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) Okay, then. The ogre shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb You close the door, pushing everything out of the way. You see here a +0 leather armour. An ogre opens the door. There is a fountain of clear blue water here. The fountain briefly ripples from your approaching presence. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<)#..'..# #.['..#..+ #..#### +# #..# #..# #O.# #@⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Erlkonig the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 27 | D | Killed Ijyb 28 | D | Reached skill level 5 in Conjurations 28 | D | Reached XP level 2. HP: 6/20 MP: 4/8 31 | D | Learned a level 2 spell: Searing Ray 104 | D | Noticed an ogre 115 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 5 Dodge: Dodged || 5