Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 5691221406399440540 110 Erlkonig the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 27, 2025. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:03:59 (1839 turns). Erlkonig the Conjurer (Deep Elf Conjurer) Turns: 1839, Time: 00:04:00 Health: -2/24 AC: 4 Str: 4 XL: 4 Next: 61% Magic: 6/13 EV: 12 Int: 25 God: Gold: 134 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . d - staff of cold rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-2 -> -22) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 pair of boots (worn) k - a +0 helmet (worn) Magical Staves d - a staff of cold (weapon) Scrolls c - 2 scrolls of fog {unknown} e - a scroll of teleportation {unknown} f - 2 scrolls of amnesia {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} h - 2 potions of attraction {unknown} j - a potion of heal wounds {unknown} Skills: + Level 3.7 Dodging - Level 2.7 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 100% 1d8 1% 1 r - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 12% 2d3 12% 2 Launch Clockwork Bee Frge 6% N/A 24% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Ru Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! An orc wizard comes into view. It is wielding a +1 dagger of venom. The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! The orc wizard hits you with a +1 dagger of venom. You are poisoned. The magic dart hits the orc wizard. The orc wizard is lightly wounded. You feel very sick. The orc wizard hits you with a +1 dagger of venom. You are lethally poisoned! The magic dart hits the orc wizard. The orc wizard is heavily wounded. You feel very sick. The orc wizard hits you but does no damage. You are more poisoned. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (heavily wounded, mute, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The orc wizard misses you. The searing ray hits the orc wizard. You kill the orc wizard! You die... #.#...# ..#.###.######## ...............# +#######+.######.# ## #...#. #.# #.#####. #.†.#. #.# #....... #..... #.# #########. ###._)###.. ..#######. #...).@.### #.##...... #...#...#.# #.##.##### #. #...#.# #†##.# ####'.# #.##.# #....####.##.# ####.....[##.# ######.##.# #†##.# #.##.# There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) 3 gnolls (D:2) 4 adders 3 dart slugs A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:1) 4 hobgoblins 3 quokkas 9 ball pythons 6 frilled lizards 6 goblins 4 kobolds 2 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Erlkonig the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 728 | D:2 | Reached skill level 5 in Conjurations 728 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 733 | D:2 | Learned a level 2 spell: Searing Ray 1223 | D:2 | Found a white marble altar of Elyvilon. 1337 | D:2 | Reached skill level 5 in Spellcasting 1337 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/13 1817 | D:3 | Found a sacrificial altar of Ru. 1839 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic D:2: layout_basic, basic_altar D:3: layout_loops_ring, zin_scriptorium, lemuel_coloured_pillars_altar, nicolae_ru_great_annihilating_truth Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.0 Spellcasting | 5 | 5.0 Dodging | 3 | 3.7 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 87 | 20 || 107 Searing Ray | | 2 || 2 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 8 | 4 || 12