Erlkonig Level 1 of the Dungeon (11, -2, D:1) a ball python corpse (skeletalised by now) (21, 28, D:1) a quokka corpse (skeletalised by now) (22, 21, D:1) a quokka corpse (skeletalised by now) (22, 28, D:1) a rat corpse (skeletalised by now) (24, 3, D:1) 5 atropa-tipped darts (24, 9, D:1) a bat skeleton (24, 22, D:1) a +0 spear (26, 7, D:1) a +0 robe (29, 18, D:1) a rat skeleton (39, 2, D:1) a +0 dagger (40, 23, D:1) a +0 whip (45, 20, D:1) a +0 whip (46, 13, D:1) a jackal corpse (skeletalised by now) (47, 1, D:1) a +0 short sword (47, 6, D:1) a +2 robe of willpower (47, 20, D:1) a bat corpse (skeletalised by now) (49, 29, D:1) a +3 dagger a goblin corpse (skeletalised by now) (50, 29, D:1) a jackal corpse (skeletalised by now) (51, 1, D:1) a +0 whip (52, 36, D:1) a +0 leather armour (55, 13, D:1) a +0 hand axe (59, 32, D:1) 6 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, -19, D:2) a ball python skeleton (11, -1, D:2) a quill talisman (12, -27, D:2) an adder skeleton (21, -28, D:2) the +3 trident "Doegep" {pain, Int+8} Int+8: It affects your intelligence (+8). It cannot be enchanted further. (23, -31, D:2) a hobgoblin corpse (27, -23, D:2) a +0 dagger (30, -19, D:2) a +0 robe (38, -6, D:2) a ball python corpse (skeletalised by now) (41, -33, D:2) a +0 leather armour (42, -26, D:2) a +0 hand axe (45, -41, D:2) a ball python corpse (skeletalised by now) (46, -38, D:2) a +0 falchion (49, -7, D:2) a +0 chain mail (49, -1, D:2) a +0 dagger (50, -7, D:2) a staff of cold (51, -12, D:2) a hobgoblin skeleton (52, -10, D:2) an adder skeleton (59, -26, D:2) a quokka corpse (skeletalised by now) (66, -31, D:2) a +0 club (67, -22, D:2) a hobgoblin corpse (skeletalised by now)