Eryximachus Level 1 of the Dungeon (3, 4, D:1) a rat skeleton (5, 14, D:1) a +0 ring mail (8, 29, D:1) a +0 dagger (10, 11, D:1) a rat skeleton (17, 16, D:1) a club (26, 34, D:1) a ball python skeleton (38, 9, D:1) a ball python skeleton (40, 3, D:1) a hobgoblin corpse (skeletalised by now) (47, 36, D:1) a +0 club a goblin skeleton (49, 2, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (8, 12, D:2) a bat skeleton (15, 19, D:2) a club (18, 22, D:2) a hobgoblin skeleton (20, 10, D:2) a spear (20, 27, D:2) a club (26, -1, D:2) a mace (30, 13, D:2) a +0 leather armour a +0 dagger (32, 12, D:2) a +0 mace (33, -19, D:2) a +0 spear a +0 hammer a stone (55, 28, D:2) a morningstar (59, 26, D:2) a hobgoblin corpse (skeletalised by now) (62, -26, D:2) a +0 dagger (62, -23, D:2) a +0 short sword Level 3 of the Dungeon (0, 32, D:3) a +0 spear (15, 37, D:3) a robe (21, 0, D:3) a +0 war axe (43, -8, D:3) a +0 leather armour (53, -13, D:3) a parchment of Kinetic Grapnel (54, -4, D:3) a +0 club Level 4 of the Dungeon [Shop] Dud Zau's Distillery a potion of might (52 gold) a potion of curing (39 gold) a potion of brilliance (52 gold) a potion of curing (39 gold) 2 potions of brilliance (104 gold) a potion of enlightenment (unknown) (65 gold) a potion of curing (39 gold) a potion of enlightenment (unknown) (65 gold) (0, 0, D:4) a +0 robe (1, 16, D:4) a +0 dagger (9, 16, D:4) a hand axe (9, 58, D:4) a +0 dagger (16, 24, D:4) a chain mail (18, 8, D:4) a +0 plate armour (25, 17, D:4) a +0 club (37, 46, D:4) a spear (56, 5, D:4) a +0 club a +0 leather armour Level 5 of the Dungeon (2, 23, D:5) a robe (15, 26, D:5) a +0 whip a +0 club (21, 23, D:5) a +0 whip (23, 23, D:5) a +0 whip a +0 robe (42, 27, D:5) a +0 short sword (45, 3, D:5) a +0 sling (45, 9, D:5) a +0 flail (48, 14, D:5) a +0 club (49, 14, D:5) a +3 dagger (49, 16, D:5) a +3 flail of protection (53, -2, D:5) a robe Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (1, 1, D:6) a +0 whip a +0 club (7, 1, D:6) a +0 whip a +0 robe (8, 21, D:6) a trident (12, 24, D:6) 3 poisoned darts (19, -4, D:6) a +0 trident (23, 35, D:6) a +0 club (36, 11, D:6) a scroll of identify (36, 13, D:6) a scroll of identify (38, 10, D:6) 2 potions of heal wounds (38, 12, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (38, 14, D:6) a potion of heal wounds (45, 12, D:6) a +0 short sword (45, 20, D:6) a +0 club a +0 leather armour (46, 19, D:6) a +1 dagger of venom a +0 robe (47, 19, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a robe (7, -29, D:7) a long sword (8, -27, D:7) a +0 whip (9, -29, D:7) a +0 short sword (9, -28, D:7) 3 stones a +0 whip (19, -22, D:7) a +0 ring mail (20, -11, D:7) a +0 mace (21, -20, D:7) a +0 short sword a +0 club (22, -24, D:7) a +0 mace (23, -23, D:7) a +0 club a +0 dagger (25, -27, D:7) 4 large rocks (25, -23, D:7) a +0 whip (28, -34, D:7) a +0 robe a +0 short sword a +0 robe a +0 long sword (29, -22, D:7) a +0 hand axe a +0 leather armour a +0 hand axe a +2 leather armour of positive energy a +0 war axe (29, -13, D:7) a +0 hand axe (33, -36, D:7) a +0 robe a +0 falchion (33, -35, D:7) a +0 robe a +0 scimitar (35, -3, D:7) a +0 war axe (36, -3, D:7) a +0 robe a +0 dagger a +0 mace (39, -37, D:7) a +0 robe a +3 spear (45, -9, D:7) a +0 flail (49, -23, D:7) a trident Level 8 of the Dungeon (8, -30, D:8) a +0 whip (14, -42, D:8) a +4 flail a +0 robe a +5 dire flail a +0 robe a +3 war axe a +0 robe (21, -48, D:8) a club (21, -41, D:8) a +2 heavy hand axe a +0 robe (22, -13, D:8) a +0 flail 2 boomerangs a +0 leather armour (26, -30, D:8) a +0 whip (30, -39, D:8) a parchment of Kinetic Grapnel (32, -35, D:8) a +0 whip (42, -15, D:8) a murky sapphire potion (42, -14, D:8) 17 gold pieces (42, -12, D:8) a +0 long sword (42, -11, D:8) a potion of lignification (47, -45, D:8) a parchment of Construct Spike Launcher (50, -40, D:8) a staff of alchemy (52, -40, D:8) a +0 shortbow (53, -39, D:8) a +0 sling (60, -9, D:8) a rimehorn talisman (60, 7, D:8) a +0 hat of intelligence Level 9 of the Dungeon (0, 0, D:9) a shortbow (3, 7, D:9) a dagger (15, -22, D:9) a +0 short sword 2 boomerangs a +0 leather armour (16, -21, D:9) a +0 club 3 boomerangs a +0 dagger a +0 robe (18, -19, D:9) a +0 club a +0 ring mail (22, 5, D:9) a flail (28, 13, D:9) a +0 giant club a +0 giant club (44, -10, D:9) a staff of alchemy (45, 7, D:9) a rapier (47, -1, D:9) a +0 hand axe (47, 1, D:9) a +0 mace (47, 2, D:9) a +0 antimagic flail a +0 ring mail (47, 3, D:9) a +0 mace a +0 chain mail (49, -1, D:9) a +0 whip (50, -15, D:9) a -2 sling (52, -18, D:9) a pair of boots (56, -22, D:9) a +0 halberd (56, -16, D:9) a +0 spear a +0 ring mail (56, -15, D:9) a +0 flail a +0 flail (56, -14, D:9) a +0 club (57, -14, D:9) a +0 whip (58, 9, D:9) a ring mail