Dungeon Crawl Stone Soup version 0.32-a0-2027-g8f36e4defd (webtiles) character file. Game seed: 14689294097406522945 4 Esekla the Apothecary (level 1, -3/13 HPs) Began as a Formicid Wanderer on Aug 7, 2024. Slain by a hobgoblin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:31 (768 turns). Esekla the Apothecary(Formicid Wanderer) Turns: 768, Time: 00:03:31 Health: -3/13 AC: 2 Str: 15 XL: 1 Next: 77% Magic: 2/2 EV: 10 Int: 16 God: Gold: 47 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold + . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr + (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth + g - ring of resist corrosion HPRegen 0.22/turn h - ring of the Past {rC+ Will+} MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) j - a +0 dagger Armour c - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) h - the ring of the Past (right hand) {rC+ Will+} (You found it on level 2 of the Dungeon) [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Wands d - a wand of flame (5) (quivered) Scrolls f - 2 scrolls of identify {unknown} i - a scroll of revelation {unknown} Potions b - a potion of invisibility e - a potion of attraction {unknown} k - 2 potions of heal wounds {unknown} l - 2 potions of might {unknown} Skills: + Level 1.2 Stealth * Level 1.3 Spellcasting * Level 1.0 Conjurations + Level 6.8 Alchemy + Level 1.1 Evocations + Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 8% 2x1d4 19% 1 Mercury Vapours Alch/Air 24% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Hailstorm Conj/Ice 2% 3d5 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The hobgoblin is moderately wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You die... . .# ..# #####..# #...g..# #####...# #.....# #..###g## ... #..@# . #...######## #...##.....# ##'###.....######### #...'.....'.......# #####.....#######.# ####### #.# #.# #.# You could see a hobgoblin. Vanquished Creatures An endoplasm (D:3) A hobgoblin (D:3) A quokka (D:2) A rat (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of invisibility, a +0 robe, a wand of flame (5); and | the following spells available to memorise: Sting, Mercury | Vapours, Foxfire, Mephitic Cloud, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 216 | D:1 | Learned a level 1 spell: Sting 451 | D:1 | You fall into a shaft and drop 1 floor! 552 | D:2 | Identified the ring of the Past {rC+ Will+} 768 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b D:2: layout_basic, shapermc_ecumenical_altar_pompeii D:3: layout_basic, mainiacjoe_overflow_alcove_1, uniq_terence, uniq_jessica, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 44 Ability: Shaft Self || 1 Armour: Robe || 18 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 765 | 765 | 0 | 335 | 37 | 3 | 255.0 | Dungeon | 765 | 765 | 0 | 335 | 37 | 3 | 255.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 450 daAuts D:2: 207 daAuts D:3: 107 daAuts