Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 11393668671862850184 5 Esekla the Conjurer (level 1, -5/13 HPs) Began as a Formicid Conjurer on May 16, 2025. Slain by a water moccasin (9 damage) ... on level 7 of the Dungeon. The game lasted 00:07:11 (961 turns). Esekla the Conjurer (Formicid Conjurer) Turns: 961, Time: 00:07:12 Health: -5/13 AC: 2 Str: 11 XL: 1 Next: 88% Magic: 0/3 EV: 11 Int: 17 God: Gold: 88 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . f - +0 trident rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... e - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: acrobat @: lethally poisoned (-5 -> -13) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons f - a +0 trident (weapon) h - a +0 falchion Armour a - a +0 robe (worn) c - a +0 robe d - a +0 robe Jewellery e - an amulet of the acrobat (worn) Scrolls g - a scroll of vulnerability {unknown} i - 3 scrolls of teleportation {unknown} Potions b - a potion of magic Skills: * Level 0.2 Fighting + Level 1.8 Dodging + Level 2.4 Stealth * Level 2.3 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Static Discharge Conj/Air 16% 3-4/arc 13% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Airstrike Air 0% 2d(1-17) 88% 4 Forge Lightning Spire Air/Frge 1% 3d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 * Annotations: D:5 Eustachio, Ijyb Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You hear the lone wailing of a funeral chant. A gnoll comes into view. It is wielding a +0 flail. Found a stone staircase leading down. A water moccasin comes into view. A water moccasin comes into view. Found a dagger. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you! Ouch! That really hurt! You die... ########## ........># S. .......#.###.... ......S@........ .......#.###...... .......#.# #.# ......)#.# #.# { .......#.# #.# ########.# #.# #.# #.# ..#### #.# #.####### .j....#########.#######.##..... You could see a water moccasin. Vanquished Creatures An endoplasm (D:1) An orc (D:4) A quokka (D:1) A ball python (D:2) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 39 | D:1 | Found Zupny's Assorted Antiques. 609 | D:5 | Entered Level 5 of the Dungeon 609 | D:5 | Noticed Eustachio 609 | D:5 | Noticed Ijyb 626 | D:4 | Noticed a phantom 808 | D:4 | Noticed a phantom 827 | D:4 | Noticed a gnoll bouda 828 | D:4 | Noticed a bombardier beetle 829 | D:4 | Noticed an orc wizard 834 | D:4 | You fall into a shaft and drop 3 floors! 955 | D:7 | Noticed a water moccasin 956 | D:7 | Noticed a water moccasin 961 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, basic_ecumenical_altar, serial_shops, nicolae_shop_waterfront D:2: layout_basic D:3: minmay_chambers_of_twos, layout_loops_corners, mainiacjoe_overflow_boulevard, lemuel_zombie_altar_yredelemnul, grunt_temple_overflow_open D:4: layout_cave_pods, serial_bayou_crossing, minmay_ogre_servants D:5: layout_cave_pools, mainiacjoe_overflow_concentric_impassable, grunt_gozag_statues, minmay_temple_entry_large_hall, uniq_eustachio, uniq_ijyb D:7: layout_basic, index_necropolis_entry_miniature_reverse Action || total ---------------------------++------- Melee: Unarmed || 13 Trident || 2 Mace || 1 Cast: Magic Dart || 10 Ability: Shaft Self || 1 Stab: Sleeping || 1 Armour: Robe || 14 Dodge: Dodged || 15