Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 14196149098306757543 18 Esekla the Conjurer (level 2, -3/20 HPs) Began as a Formicid Conjurer on May 16, 2025. Slain by an orc ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:05:52 (923 turns). Esekla the Conjurer (Formicid Conjurer) Turns: 923, Time: 00:05:53 Health: -3/20 AC: 2 Str: 11 XL: 2 Next: 85% Magic: 1/5 EV: 11 Int: 17 God: Gold: 61 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . s - +0 dagger rCold . . . (no offhand) rNeg . . . i - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 hand axe s - a +0 dagger (weapon) Missiles d - 4 poisoned darts (quivered) Armour i - a +0 robe (worn) Jewellery g - a ring of ice Wands k - a wand of iceblast (4) Scrolls e - a scroll of poison {unknown} f - a scroll of immolation {unknown} h - 2 scrolls of noise {unknown} j - a scroll of fear {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: * Level 0.3 Fighting + Level 1.8 Dodging + Level 2.5 Stealth * Level 2.5 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 e - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History There is a stone staircase leading up here. You start resting. HP restored. An adder comes into view. An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 flail. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 trident. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. You hit the orc. The orc is lightly wounded. The orc hits you with a +0 short sword. You hit the orc. The orc is severely wounded. An orc comes into view. It is wielding a +0 club. You hit the orc but do no damage. You hit the orc but do no damage. The orc hits you with a +0 flail! You hit the orc but do no damage. The orc barely misses you. You hit the orc but do no damage. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (76% to hit) You miscast Searing Ray. Nothing appears to happen. The orc closely misses you. Okay, then. You hit the orc but do no damage. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. The orc hits you with a +0 flail. You die... #..##.#........# #................ #.###.###......#.# #.# #.# #......##. #.# #.. ......S# #.# #.####...... #.# #.# .##.## #.# #.# .. #@# #.# #o# #.# #o# #o# #o# #o# #.# #.# You could see 5 orcs. Vanquished Creatures A dart slug (D:2) 2 orcs (D:3) 3 jackals (D:3) A ball python (D:2) 2 bats A frilled lizard (D:1) 3 goblins 2 hobgoblins 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 354 | D:2 | Noticed Robin 523 | D:4 | Noticed a hound 576 | D:3 | Reached XP level 2. HP: 19/19 MP: 1/5 579 | D:3 | Learned a level 2 spell: Searing Ray 876 | D:2 | Reached skill level 4 in Conjurations 922 | D:3 | HP: 1/20 [orc/+0 flail (6)] 923 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, ebering_ecumenical_altar_sacrificial D:2: layout_loops_ring, uniq_robin, uniq_jessica D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked D:4: cheibrodos_helix_gallery, layout_basic, fedhas_ov_isle_minmay Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Fighting | | 0.3 Dodging | | 1.8 Stealth | | 2.5 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 17 Throw: Dart || 1 Cast: Magic Dart || 18 Searing Ray || 3 Armour: Robe || 28 Dodge: Dodged || 23