Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 7918590314991634030 0 Esekla the Shield-Bearer (level 1, 13/13 HPs) Began as a Formicid Wanderer on May 17, 2025. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Shield-Bearer (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 7 Dex: 16 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . e - +2 buckler rNeg . . . d - +0 leather armour rPois . (no cloak) rElec . b - +0 pair of gloves rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) e - a +2 buckler (worn) Scrolls c - a scroll of fog Skills: + Level 1.1 Armour + Level 1.0 Dodging + Level 1.2 Stealth + Level 5.3 Shields + Level 1.1 Spellcasting + Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 5% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 pair of gloves, a scroll of fog, a +0 leather armour, a +2 buckler; and the following spell memorised: Slow; and the following spells available to memorise: Sigil of Binding. You have escaped! ############### #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈~≈≈≈≈≈≈≈≈# #≈≈≈~~~~~~≈≈≈≈# #≈≈~~~...~~~≈≈# #≈≈~~..@..~~≈≈# #≈~~~~...~~~≈≈# #≈≈≈~~~~~~~≈≈≈# #≈≈≈~~~~~~≈~≈≈# #≈≈≈≈~~~~~~≈≈≈# #≈≈≈≈~≈~≈~≈≈≈≈# #≈≈≈~~~~~~≈≈≈≈# #≈≈≈~~~~~~~≈≈≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | pair of gloves, a scroll of fog, a +0 leather armour, a +2 | buckler; and the following spell memorised: Slow; and the | following spells available to memorise: Sigil of Binding. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_corners